#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include namespace intro { namespace { utils::hook::detour cinematic_start_playback_hook; void ccc(const char* name, const char* key, const unsigned int playback_flags, const float volume, void* callback_info, const int id) { if (name == "BO3_Global_Logo_LogoSequence"s) { return; } cinematic_start_playback_hook.invoke(name, key, playback_flags, volume, callback_info, id); } } class component final : public client_component { public: void post_unpack() override { cinematic_start_playback_hook.create(game::Cinematic_StartPlayback, ccc); } }; } #ifdef DEV_BUILD REGISTER_COMPONENT(intro::component) #endif