#include #include "loader/component_loader.hpp" #include #include "scheduler.hpp" #include "game/game.hpp" namespace loot { namespace { utils::hook::detour loot_getitemquantity_hook; utils::hook::detour liveinventory_getitemquantity_hook; utils::hook::detour liveinventory_areextraslotspurchased_hook; int loot_getitemquantity_stub(const game::ControllerIndex_t /*controller_index*/, const game::eModes mode, const int /*item_id*/) { if (mode == game::eModes::MODE_ZOMBIES) { return 999; } return 1; } int liveinventory_getitemquantity_stub(const game::ControllerIndex_t controller_index, const int item_id) { // Item id's for extra CaC slots, CWL camo's and paid specialist outfits if (item_id == 99003 || item_id >= 99018 && item_id <= 99021 || item_id == 99025 || item_id >= 90047 && item_id <= 90064) { return 1; } return liveinventory_getitemquantity_hook.invoke(controller_index, item_id); } bool liveinventory_areextraslotspurchased_stub(const game::ControllerIndex_t /*controller_index*/) { return true; } void set_dvars_on_startup() { game::Dvar_SetFromStringByName("ui_enableAllHeroes", "1", true); game::Dvar_SetFromStringByName("ui_allLootUnlocked", "1", true); } }; class component final : public component_interface { public: void post_unpack() override { scheduler::once(set_dvars_on_startup, scheduler::pipeline::main); loot_getitemquantity_hook.create(0x141E82C90_g, loot_getitemquantity_stub); liveinventory_getitemquantity_hook.create(0x141E090C0_g, liveinventory_getitemquantity_stub); liveinventory_areextraslotspurchased_hook.create(0x141E089E0_g, liveinventory_areextraslotspurchased_stub); } }; }; REGISTER_COMPONENT(loot::component)