#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include namespace dedicated { namespace { } struct component final : server_component { void post_unpack() override { // Ignore "bad stats" utils::hook::set(0x14052D523_g, 0xEB); utils::hook::nop(0x14052D4E4_g, 2); } }; } REGISTER_COMPONENT(dedicated::component)