#pragma once #include namespace steam_proxy { const utils::nt::library& get_overlay_module(); const char* get_player_name(); struct subscribed_item { bool available; std::string path; uint32_t state; uint32_t time_stamp; uint64_t size_on_disk; }; using subscribed_item_map = std::unordered_map; void update_subscribed_items(); void access_subscribed_items(const std::function& callback); }