#include #include "loader/component_loader.hpp" #include #include #include #include "game/game.hpp" namespace loot { namespace { utils::hook::detour loot_getitemquantity_hook; int loot_getitemquantity_stub(const game::ControllerIndex_t controllerIndex, const game::eModes mode, const int itemId) { return 1; } void set_dvars_on_startup() { game::Dvar_SetFromStringByName("ui_enableAllHeroes", "1", true); game::Dvar_SetFromStringByName("ui_allLootUnlocked", "1", true); } }; class component final : public component_interface { public: void post_unpack() override { scheduler::once(set_dvars_on_startup, scheduler::pipeline::main); loot_getitemquantity_hook.create(0x141E82C90_g, loot_getitemquantity_stub); } }; }; REGISTER_COMPONENT(loot::component)