#pragma once #define WEAK __declspec(selectany) namespace game { WEAK symbol Cbuf_AddText{0x1420EC8B0_g}; WEAK symbol Com_Printf{0x1421499C0_g}; WEAK symbol Con_GetTextCopy{0x14133A7D0_g}; WEAK symbol Sys_ShowConsole{0x142333F80_g}; namespace s_wcd { WEAK symbol codLogo{0x157E77A50_g}; WEAK symbol hfBufferFont{0x157E77A58_g}; WEAK symbol hWnd{0x157E77A40_g}; WEAK symbol hwndBuffer{0x157E77A48_g}; WEAK symbol hwndInputLine{0x157E77A60_g}; WEAK symbol windowHeight{0x157E7806C_g}; WEAK symbol windowWidth{0x157E78068_g}; WEAK symbol SysInputLineWndProc{0x157E78070_g}; } }