#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "steam/steam.hpp" #include "network.hpp" #include #include #include #include #include "game/utils.hpp" namespace getinfo { int get_max_client_count() { return game::get_dvar_int("com_maxclients"); } template int get_client_count(T* client_states) { if (!client_states) { return 0; } int count = 0; for (int i = 0; i < get_max_client_count(); ++i) { if (client_states[i].client_state > 0) { ++count; } } return count; } size_t get_client_count() { size_t count = 0; game::foreach_connected_client([&count](const game::client_s&) { ++count; }); return count; } size_t get_bot_count() { size_t count = 0; game::foreach_connected_client([&count](const game::client_s&, const size_t index) { if (game::SV_IsTestClient(static_cast(index))) { ++count; } }); return count; } namespace { int Com_SessionMode_GetGameMode() { return *reinterpret_cast(game::select(0x1568ED7F4, 0x14948DB04)) << 14 >> 28; } } int get_assigned_team() { return (rand() % 2) + 1; } bool is_host() { return game::SV_Loaded() && (game::is_server() || !game::Com_IsRunningUILevel()); } struct component final : generic_component { void post_unpack() override { //utils::hook::jump(game::select(0x142254EF0, 0x140537730), get_assigned_team); network::on("getInfo", [](const game::netadr_t& target, const network::data_view& data) { utils::info_string info{}; info.set("challenge", std::string(data.begin(), data.end())); info.set("gamename", "T7"); info.set("hostname", game::get_dvar_string(game::is_server() ? "live_steam_server_name" : "sv_hostname")); info.set("gametype", game::get_dvar_string("g_gametype")); //info.set("sv_motd", get_dvar_string("sv_motd")); info.set("description", game::is_server() ? game::get_dvar_string("live_steam_server_description") : ""); info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits)); info.set("mapname", game::get_dvar_string("mapname")); info.set("isPrivate", game::get_dvar_string("g_password").empty() ? "0" : "1"); info.set("clients", utils::string::va("%zu", get_client_count())); info.set("bots", utils::string::va("%zu", get_bot_count())); info.set("sv_maxclients", utils::string::va("%zu", get_max_client_count())); info.set("protocol", utils::string::va("%i", PROTOCOL)); info.set("playmode", utils::string::va("%i", game::Com_SessionMode_GetMode())); info.set("gamemode", utils::string::va("%i", Com_SessionMode_GetGameMode())); info.set("sv_running", utils::string::va("%i", game::is_server_running())); info.set("dedicated", utils::string::va("%i", game::is_server() ? 1 : 0)); info.set("hc", utils::string::va("%i", game::Com_GametypeSettings_GetUInt("hardcoremode", false))); info.set("shortversion", SHORTVERSION); network::send(target, "infoResponse", info.build(), '\n'); }); } }; } REGISTER_COMPONENT(getinfo::component)