#pragma once namespace steam { class apps { public: ~apps() = default; virtual bool BIsSubscribed(); virtual bool BIsLowViolence(); virtual bool BIsCybercafe(); virtual bool BIsVACBanned(); virtual const char* GetCurrentGameLanguage(); virtual const char* GetAvailableGameLanguages(); virtual bool BIsSubscribedApp(unsigned int appID); virtual bool BIsDlcInstalled(unsigned int appID); virtual unsigned int GetEarliestPurchaseUnixTime(unsigned int nAppID); virtual bool BIsSubscribedFromFreeWeekend(); virtual int GetDLCCount(); virtual bool BGetDLCDataByIndex(int iDLC, unsigned int* pAppID, bool* pbAvailable, char* pchName, int cchNameBufferSize); virtual void InstallDLC(unsigned int nAppID); virtual void UninstallDLC(unsigned int nAppID); virtual void RequestAppProofOfPurchaseKey(unsigned int nAppID); virtual bool GetCurrentBetaName(char* pchName, int cchNameBufferSize); virtual bool MarkContentCorrupt(bool bMissingFilesOnly); virtual unsigned int GetInstalledDepots(int* pvecDepots, unsigned int cMaxDepots); virtual unsigned int GetAppInstallDir(unsigned int appID, char* pchFolder, unsigned int cchFolderBufferSize); virtual bool BIsAppInstalled(unsigned int appID); virtual steam_id GetAppOwner(); virtual const char* GetLaunchQueryParam(const char* pchKey); virtual bool GetDlcDownloadProgress(uint32_t nAppID, uint64_t* punBytesDownloaded, uint64_t* punBytesTotal); virtual int GetAppBuildId(); virtual void RequestAllProofOfPurchaseKeys(); virtual uint64_t GetFileDetails(const char* pszFileName); virtual int GetLaunchCommandLine(char* pszCommandLine, int cubCommandLine); virtual bool BIsSubscribedFromFamilySharing(); }; }