#pragma once namespace demonware { class bdTeams final : public service { public: bdTeams(); private: void createTeam(service_server* server, byte_buffer* buffer) const; void updateTeamName(service_server* server, byte_buffer* buffer) const; void promoteMember(service_server* server, byte_buffer* buffer) const; void kickMember(service_server* server, byte_buffer* buffer) const; void leaveTeam(service_server* server, byte_buffer* buffer) const; void proposeMembership(service_server* server, byte_buffer* buffer) const; void rejectMembership(service_server* server, byte_buffer* buffer) const; void acceptMembership(service_server* server, byte_buffer* buffer) const; void getPublicProfiles(service_server* server, byte_buffer* buffer) const; void getPrivateProfile(service_server* server, byte_buffer* buffer) const; void getPublicMemberProfiles(service_server* server, byte_buffer* buffer) const; void getPrivateMemberProfiles(service_server* server, byte_buffer* buffer) const; void setPublicProfile(service_server* server, byte_buffer* buffer) const; void setPrivateProfile(service_server* server, byte_buffer* buffer) const; void setPublicMemberProfile(service_server* server, byte_buffer* buffer) const; void setPrivateMemberProfile(service_server* server, byte_buffer* buffer) const; void getMemberships(service_server* server, byte_buffer* buffer) const; void getMembers(service_server* server, byte_buffer* buffer) const; void getOutgoingProposals(service_server* server, byte_buffer* buffer) const; void withdrawProposal(service_server* server, byte_buffer* buffer) const; void demoteMember(service_server* server, byte_buffer* buffer) const; void promoteMemberToOwner(service_server* server, byte_buffer* buffer) const; void getTeamInfo(service_server* server, byte_buffer* buffer) const; void getIncomingProposals(service_server* server, byte_buffer* buffer) const; void sendInstantMessage(service_server* server, byte_buffer* buffer) const; void getMembershipsUser(service_server* server, byte_buffer* buffer) const; void sendInstantMessageToTeam(service_server* server, byte_buffer* buffer) const; void searchPublicTeamProfiles(service_server* server, byte_buffer* buffer) const; void addApplication(service_server* server, byte_buffer* buffer) const; void getApplicationsByTeam(service_server* server, byte_buffer* buffer) const; void acceptApplication(service_server* server, byte_buffer* buffer) const; void rejectApplication(service_server* server, byte_buffer* buffer) const; void autoJoinTeam(service_server* server, byte_buffer* buffer) const; void createTeamWithProfiles(service_server* server, byte_buffer* buffer) const; void banMember(service_server* server, byte_buffer* buffer) const; void unbanMember(service_server* server, byte_buffer* buffer) const; void blockApplication(service_server* server, byte_buffer* buffer) const; void unblockApplication(service_server* server, byte_buffer* buffer) const; void updateTeamType(service_server* server, byte_buffer* buffer) const; void setOnline(service_server* server, byte_buffer* buffer) const; void getMembershipsWithCounts(service_server* server, byte_buffer* buffer) const; void getMembershipsWithCountsUser(service_server* server, byte_buffer* buffer) const; void searchTeams(service_server* server, byte_buffer* buffer) const; void createTeamWithProfilesAndTeamType(service_server* server, byte_buffer* buffer) const; void getMembershipsWithCountsAndTeamTypeUser(service_server* server, byte_buffer* buffer) const; void getMembershipsWithCountsAndTeamType(service_server* server, byte_buffer* buffer) const; void getTeamInfoWithTeamType(service_server* server, byte_buffer* buffer) const; void setTeamAutoJoin(service_server* server, byte_buffer* buffer) const; void getTeamAutoJoin(service_server* server, byte_buffer* buffer) const; void getMembersAndPrivileges(service_server* server, byte_buffer* buffer) const; }; }