if Engine.GetCurrentMap() ~= "core_frontend" then return end function ShouldUnloadMod( arg0 ) return false end -- Load usermaps mod if custom map selected local MustLoadUsermaps = function( arg0, arg1 ) if CoD.perController[arg1].mapCategory == CoD.CONTENT_MODS_INDEX then if not Engine.IsUsingMods() then LuaUtils.Mods_LoadMod( "usermaps" ) -- LuaUtils.Mods_LoadMod(arg0.loadModName) local MENU_MODS_CAPS = Engine.Localize( "MENU_MODS_CAPS" ) local PLATFORM_MODS_LOADED = Engine.Localize( "PLATFORM_MODS_LOADED" ) CoD.OverlayUtility.ShowToast( "DefaultState", MENU_MODS_CAPS, PLATFORM_MODS_LOADED .. " " .. arg0.mapName ) end end end function MapSelected( arg0, arg1 ) SetMap( arg1, arg0.mapName, false ) MustLoadUsermaps( arg0, arg1 ) end