if Engine.GetCurrentMap() ~= "core_frontend" then return end function ShouldUnloadMod(arg0) return false end -- Load usermaps mod if custom map selected local mustLoadUsermaps = function(arg0, arg1) if CoD.perController[arg1].mapCategory == CoD.CONTENT_MODS_INDEX then if not Engine.IsUsingMods() then LuaUtils.Mods_LoadMod("usermaps") -- LuaUtils.Mods_LoadMod(arg0.loadModName) local MENU_MODS_CAPS = Engine.Localize("MENU_MODS_CAPS") local PLATFORM_MODS_LOADED = Engine.Localize("PLATFORM_MODS_LOADED") CoD.OverlayUtility.ShowToast("DefaultState", MENU_MODS_CAPS, PLATFORM_MODS_LOADED .. " " .. arg0.mapName) end end end function MapSelected(arg0, arg1) SetMap(arg1, arg0.mapName, false) mustLoadUsermaps(arg0, arg1) end