#include #include "loader/component_loader.hpp" #include "splash.hpp" #include "resource.hpp" #include namespace splash { namespace { HANDLE load_splash_image() { const auto self = utils::nt::library::get_by_address(load_splash_image); return LoadImageA(self, MAKEINTRESOURCE(IMAGE_SPLASH), IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR); } void enable_dpi_awareness() { const utils::nt::library user32{"user32.dll"}; const auto set_dpi = user32 ? user32.get_proc( "SetProcessDpiAwarenessContext") : nullptr; if (set_dpi) { set_dpi(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); } } } class component final : public component_interface { public: component() : image_(load_splash_image()) { enable_dpi_awareness(); this->window_thread_ = std::thread([this] { this->draw(); }); } ~component() { if (this->window_thread_.joinable()) { this->window_thread_.detach(); } } void pre_destroy() override { this->destroy(); } void post_unpack() override { this->destroy(); } void hide() { if (this->window_ && IsWindow(this->window_)) { ShowWindow(this->window_, SW_HIDE); UpdateWindow(this->window_); } this->destroy(); } private: std::atomic_bool join_safe_{false}; HWND window_{}; HANDLE image_{}; std::thread window_thread_{}; void destroy() { if (this->window_ && IsWindow(this->window_)) { ShowWindow(this->window_, SW_HIDE); DestroyWindow(this->window_); this->window_ = nullptr; if (this->window_thread_.joinable()) { this->window_thread_.join(); } this->window_ = nullptr; } else if (this->window_thread_.joinable()) { this->window_thread_.detach(); } } void draw() { this->show(); while (this->draw_frame()) { std::this_thread::sleep_for(1ms); } this->window_ = nullptr; UnregisterClassA("Black Ops III Splash Screen", utils::nt::library{}); } bool draw_frame() const { if (!this->window_) { return false; } MSG msg{}; bool success = true; while (PeekMessageW(&msg, nullptr, NULL, NULL, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessageW(&msg); if (msg.message == WM_DESTROY && msg.hwnd == this->window_) { PostQuitMessage(0); } if (msg.message == WM_QUIT) { success = false; } } return success; } void show() { WNDCLASSA wnd_class; const utils::nt::library host{}; wnd_class.style = CS_DROPSHADOW; wnd_class.cbClsExtra = 0; wnd_class.cbWndExtra = 0; wnd_class.lpszMenuName = nullptr; wnd_class.lpfnWndProc = DefWindowProcA; wnd_class.hInstance = host; wnd_class.hIcon = LoadIconA(host, MAKEINTRESOURCEA(1)); wnd_class.hCursor = LoadCursorA(nullptr, IDC_APPSTARTING); wnd_class.hbrBackground = reinterpret_cast(6); wnd_class.lpszClassName = "Black Ops III Splash Screen"; if (RegisterClassA(&wnd_class)) { const auto x_pixels = GetSystemMetrics(SM_CXFULLSCREEN); const auto y_pixels = GetSystemMetrics(SM_CYFULLSCREEN); if (image_) { this->window_ = CreateWindowExA(WS_EX_APPWINDOW, "Black Ops III Splash Screen", "BOIII", WS_POPUP | WS_SYSMENU, (x_pixels - 320) / 2, (y_pixels - 100) / 2, 320, 100, nullptr, nullptr, host, nullptr); if (this->window_) { auto* const image_window = CreateWindowExA(0, "Static", nullptr, WS_CHILD | WS_VISIBLE | 0xEu, 0, 0, 320, 100, this->window_, nullptr, host, nullptr); if (image_window) { RECT rect; SendMessageA(image_window, 0x172u, 0, reinterpret_cast(image_)); GetWindowRect(image_window, &rect); const int width = rect.right - rect.left; rect.left = (x_pixels - width) / 2; const int height = rect.bottom - rect.top; rect.top = (y_pixels - height) / 2; rect.right = rect.left + width; rect.bottom = rect.top + height; AdjustWindowRect(&rect, WS_CHILD | WS_VISIBLE | 0xEu, 0); SetWindowPos(this->window_, nullptr, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER); SetWindowRgn(this->window_, CreateRoundRectRgn(0, 0, rect.right - rect.left, rect.bottom - rect.top, 15, 15), TRUE); ShowWindow(this->window_, SW_SHOW); UpdateWindow(this->window_); } } } } } }; void hide() { auto* splash_component = component_loader::get(); if (splash_component) { splash_component->hide(); } } } REGISTER_COMPONENT(splash::component)