#include #include "loader/component_loader.hpp" #include #include "scheduler.hpp" #include "game/game.hpp" namespace loot { namespace { game::dvar_t* dvar_cg_unlockall_loot; game::dvar_t* dvar_cg_unlockall_purchases; game::dvar_t* dvar_cg_unlockall_attachments; game::dvar_t* dvar_cg_cg_unlockall_camos; utils::hook::detour loot_getitemquantity_hook; utils::hook::detour liveinventory_getitemquantity_hook; utils::hook::detour liveinventory_areextraslotspurchased_hook; utils::hook::detour bg_unlockablesisitempurchased_hook; utils::hook::detour bg_unlockablesisitemattachmentlocked_hook; utils::hook::detour bg_unlockablesisattachmentslotlocked_hook; int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode, const int item_id) { if (!dvar_cg_unlockall_loot->current.value.enabled) { return loot_getitemquantity_hook.invoke(controller_index, mode, item_id); } if (mode == game::eModes::MODE_ZOMBIES) { return 999; } return 1; } int liveinventory_getitemquantity_stub(const game::ControllerIndex_t controller_index, const int item_id) { // Item id's for extra CaC slots, CWL camo's and paid specialist outfits if (dvar_cg_unlockall_loot->current.value.enabled && (item_id == 99003 || item_id >= 99018 && item_id <= 99021 || item_id == 99025|| item_id >= 90047 && item_id <= 90064)) { return 1; } return liveinventory_getitemquantity_hook.invoke(controller_index, item_id); } bool liveinventory_areextraslotspurchased_stub(const game::ControllerIndex_t controller_index) { if (dvar_cg_unlockall_loot->current.value.enabled) { return true; } return liveinventory_areextraslotspurchased_hook.invoke(controller_index); } bool bg_unlockablesisitempurchased_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index) { if (dvar_cg_unlockall_purchases->current.value.enabled) { return true; } return bg_unlockablesisitempurchased_hook.invoke(mode, controller_index, item_index); } bool bg_unlockablesisitemattachmentlocked_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index, int attachment_num) { if (dvar_cg_unlockall_attachments->current.value.enabled) { return false; } return bg_unlockablesisitemattachmentlocked_hook.invoke(mode, controller_index, item_index, attachment_num); } bool bg_unlockablesisattachmentslotlocked_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index, int attachment_slot_index) { if (dvar_cg_unlockall_attachments->current.value.enabled) { return false; } return bg_unlockablesisattachmentslotlocked_hook.invoke(mode, controller_index, item_index, attachment_slot_index); } }; struct component final : client_component { void post_unpack() override { dvar_cg_unlockall_loot = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_loot"), "cg_unlockall_loot", false, (game::dvarFlags_e)0x0, "Unlocks blackmarket loot"); dvar_cg_unlockall_loot->debugName = "cg_unlockall_loot"; dvar_cg_unlockall_purchases = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_purchases"), "cg_unlockall_purchases", false, (game::dvarFlags_e)0x0, "Unlock all purchases with tokens"); dvar_cg_unlockall_purchases->debugName = "cg_unlockall_purchases"; dvar_cg_unlockall_attachments = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_attachments"), "cg_unlockall_attachments", false, (game::dvarFlags_e)0x0, "Unlocks all attachments"); dvar_cg_unlockall_attachments->debugName = "cg_unlockall_attachments"; dvar_cg_cg_unlockall_camos = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_camos"), "cg_unlockall_camos", false, (game::dvarFlags_e)0x0, "Unlocks all camos"); dvar_cg_cg_unlockall_camos->debugName = "cg_unlockall_camos"; loot_getitemquantity_hook.create(0x141E82C00_g, loot_getitemquantity_stub); liveinventory_getitemquantity_hook.create(0x141E09030_g, liveinventory_getitemquantity_stub); liveinventory_areextraslotspurchased_hook.create(0x141E08950_g, liveinventory_areextraslotspurchased_stub); bg_unlockablesisitempurchased_hook.create(0x1426A9620_g, bg_unlockablesisitempurchased_stub); bg_unlockablesisitemattachmentlocked_hook.create(0x1426A88D0_g, bg_unlockablesisitemattachmentlocked_stub); bg_unlockablesisattachmentslotlocked_hook.create(0x1426A86D0_g, bg_unlockablesisattachmentslotlocked_stub); scheduler::once([]() { if (dvar_cg_unlockall_loot->current.value.enabled) { game::Dvar_SetFromStringByName("ui_enableAllHeroes", "1", true); } }, scheduler::pipeline::dvars_loaded); } }; }; REGISTER_COMPONENT(loot::component)