#include #include "../steam.hpp" namespace steam { int matchmaking::GetFavoriteGameCount() { return 0; } bool matchmaking::GetFavoriteGame(int iGame, unsigned int* pnAppID, unsigned int* pnIP, unsigned short* pnConnPort, unsigned short* pnQueryPort, unsigned int* punFlags, unsigned int* pRTime32LastPlayedOnServer) { return false; } int matchmaking::AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags, unsigned int rTime32LastPlayedOnServer) { return 0; } bool matchmaking::RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags) { return false; } unsigned long long matchmaking::RequestLobbyList() { return 0; } void matchmaking::AddRequestLobbyListStringFilter(const char* pchKeyToMatch, const char* pchValueToMatch, int eComparisonType) { } void matchmaking::AddRequestLobbyListNumericalFilter(const char* pchKeyToMatch, int nValueToMatch, int eComparisonType) { } void matchmaking::AddRequestLobbyListNearValueFilter(const char* pchKeyToMatch, int nValueToBeCloseTo) { } void matchmaking::AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable) { } void matchmaking::AddRequestLobbyListDistanceFilter(int eLobbyDistanceFilter) { } void matchmaking::AddRequestLobbyListResultCountFilter(int cMaxResults) { } void matchmaking::AddRequestLobbyListCompatibleMembersFilter(steam_id steamID) { } steam_id matchmaking::GetLobbyByIndex(int iLobby) { steam_id id; id.raw.account_id = SteamUser()->GetSteamID().raw.account_id; id.raw.universe = 1; id.raw.account_type = 8; id.raw.account_instance = 0x40000; return id; } unsigned long long matchmaking::CreateLobby(int eLobbyType, int cMaxMembers) { const auto result = callbacks::register_call(); auto retvals = static_cast(calloc(1, sizeof(lobby_created))); //::Utils::Memory::AllocateArray(); steam_id id; id.raw.account_id = SteamUser()->GetSteamID().raw.account_id; id.raw.universe = 1; id.raw.account_type = 8; id.raw.account_instance = 0x40000; retvals->m_e_result = 1; retvals->m_ul_steam_id_lobby = id; callbacks::return_call(retvals, sizeof(lobby_created), lobby_created::callback_id, result); matchmaking::JoinLobby(id); return result; } unsigned long long matchmaking::JoinLobby(steam_id steamIDLobby) { const auto result = callbacks::register_call(); auto* retvals = static_cast(calloc(1, sizeof(lobby_enter))); //::Utils::Memory::AllocateArray(); retvals->m_b_locked = false; retvals->m_e_chat_room_enter_response = 1; retvals->m_rgf_chat_permissions = 0xFFFFFFFF; retvals->m_ul_steam_id_lobby = steamIDLobby; callbacks::return_call(retvals, sizeof(lobby_enter), lobby_enter::callback_id, result); return result; } void matchmaking::LeaveLobby(steam_id steamIDLobby) { } bool matchmaking::InviteUserToLobby(steam_id steamIDLobby, steam_id steamIDInvitee) { return true; } int matchmaking::GetNumLobbyMembers(steam_id steamIDLobby) { return 1; } steam_id matchmaking::GetLobbyMemberByIndex(steam_id steamIDLobby, int iMember) { return SteamUser()->GetSteamID(); } const char* matchmaking::GetLobbyData(steam_id steamIDLobby, const char* pchKey) { return ""; } bool matchmaking::SetLobbyData(steam_id steamIDLobby, const char* pchKey, const char* pchValue) { return true; } int matchmaking::GetLobbyDataCount(steam_id steamIDLobby) { return 0; } bool matchmaking::GetLobbyDataByIndex(steam_id steamIDLobby, int iLobbyData, char* pchKey, int cchKeyBufferSize, char* pchValue, int cchValueBufferSize) { return true; } bool matchmaking::DeleteLobbyData(steam_id steamIDLobby, const char* pchKey) { return true; } const char* matchmaking::GetLobbyMemberData(steam_id steamIDLobby, steam_id steamIDUser, const char* pchKey) { return ""; } void matchmaking::SetLobbyMemberData(steam_id steamIDLobby, const char* pchKey, const char* pchValue) { } bool matchmaking::SendLobbyChatMsg(steam_id steamIDLobby, const void* pvMsgBody, int cubMsgBody) { return true; } int matchmaking::GetLobbyChatEntry(steam_id steamIDLobby, int iChatID, steam_id* pSteamIDUser, void* pvData, int cubData, int* peChatEntryType) { return 0; } bool matchmaking::RequestLobbyData(steam_id steamIDLobby) { return true; } void matchmaking::SetLobbyGameServer(steam_id steamIDLobby, unsigned int unGameServerIP, unsigned short unGameServerPort, steam_id steamIDGameServer) { } bool matchmaking::GetLobbyGameServer(steam_id steamIDLobby, unsigned int* punGameServerIP, unsigned short* punGameServerPort, steam_id* psteamIDGameServer) { return true; } bool matchmaking::SetLobbyMemberLimit(steam_id steamIDLobby, int cMaxMembers) { return true; } int matchmaking::GetLobbyMemberLimit(steam_id steamIDLobby) { return 0; } bool matchmaking::SetLobbyType(steam_id steamIDLobby, int eLobbyType) { return true; } bool matchmaking::SetLobbyJoinable(steam_id steamIDLobby, bool bLobbyJoinable) { return true; } steam_id matchmaking::GetLobbyOwner(steam_id steamIDLobby) { return SteamUser()->GetSteamID(); } bool matchmaking::SetLobbyOwner(steam_id steamIDLobby, steam_id steamIDNewOwner) { return true; } bool matchmaking::SetLinkedLobby(steam_id steamIDLobby, steam_id steamIDLobby2) { return true; } }