#include #include "loader/component_loader.hpp" #include #include namespace patches { namespace { void script_errors_stub(const char* file, int line, unsigned int code, const char* fmt, ...) { char buffer[0x1000]; { va_list ap; va_start(ap, fmt); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, fmt, ap); va_end(ap); } game::Com_Error(game::ERROR_SCRIPT_DROP, "%s", buffer); } } struct component final : generic_component { void post_unpack() override { // don't make script errors fatal error utils::hook::call(game::select(0x1412CAC4D, 0x140158EB2), script_errors_stub); } }; } REGISTER_COMPONENT_WORKING(patches::component)