#pragma once namespace demonware { class bdLeague final : public service { public: bdLeague(); private: void getTeamID(service_server* server, byte_buffer* buffer) const; void getTeamIDsForUser(service_server* server, byte_buffer* buffer) const; void getTeamSubdivisions(service_server* server, byte_buffer* buffer) const; void setTeamName(service_server* server, byte_buffer* buffer) const; void setTeamIcon(service_server* server, byte_buffer* buffer) const; void getTeamInfos(service_server* server, byte_buffer* buffer) const; void getTeamLeaguesAndSubdivisions(service_server* server, byte_buffer* buffer) const; void getTeamMemberInfos(service_server* server, byte_buffer* buffer) const; void incrementGamesPlayedCount(service_server* server, byte_buffer* buffer) const; void getSubdivisionInfos(service_server* server, byte_buffer* buffer) const; void getTeamSubdivisionHistory(service_server* server, byte_buffer* buffer) const; }; }