#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "steam/steam.hpp" #include "network.hpp" #include #include #include #include #include "command.hpp" namespace getinfo { namespace { std::string get_dvar_string(const char* dvar_name) { const auto dvar = game::Dvar_FindVar(dvar_name); if (!dvar) { return {}; } return game::Dvar_GetString(dvar); } int Com_SessionMode_GetGameMode() { return *reinterpret_cast(game::select(0x1568EF7F4, 0x14948DB04)) << 14 >> 28; } } int get_assigned_team() { return (rand() % 2) + 1; } struct component final : generic_component { void post_unpack() override { //utils::hook::jump(game::select(0x142254EF0, 0x140537730), get_assigned_team); network::on("getInfo", [](const game::netadr_t& target, const network::data_view& data) { utils::info_string info{}; info.set("challenge", std::string(data.begin(), data.end())); info.set("gamename", "T7"); info.set("hostname", get_dvar_string("sv_hostname")); info.set("gametype", get_dvar_string("g_gametype")); //info.set("sv_motd", get_dvar_string("sv_motd")); info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits)); info.set("mapname", get_dvar_string("mapname")); //info.set("isPrivate", get_dvar_string("g_password").empty() ? "0" : "1"); //info.set("clients", utils::string::va("%i", get_client_count())); //info.set("bots", utils::string::va("%i", get_bot_count())); //info.set("sv_maxclients", utils::string::va("%i", *game::mp::svs_numclients)); info.set("protocol", utils::string::va("%i", 1/*PROTOCOL*/)); info.set("playmode", utils::string::va("%i", game::Com_SessionMode_GetMode())); info.set("gamemode", utils::string::va("%i", Com_SessionMode_GetGameMode())); //info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running"))); info.set("dedicated", utils::string::va("%i", game::is_server() ? 1 : 0)); info.set("shortversion", SHORTVERSION); network::send(target, "infoResponse", info.build(), '\n'); }); } }; } REGISTER_COMPONENT(getinfo::component)