#include #include "loader/component_loader.hpp" #include #include namespace extension { struct component final : generic_component { component() { this->extension_ = utils::nt::library::load(game::get_appdata_path() / "ext.dll"); this->extension_.invoke("_1"); } ~component() override { this->extension_.free(); } void post_load() override { this->extension_.invoke("_2"); } void post_unpack() override { this->extension_.invoke("_3"); } void pre_destroy() override { this->extension_.invoke("_4"); } utils::nt::library extension_{}; }; } REGISTER_COMPONENT(extension::component)