#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include namespace dedicated { namespace { void sv_con_tell_f_stub(game::client_s* cl_0, game::svscmd_type type, [[maybe_unused]] const char* fmt, [[maybe_unused]] int c, char* text) { game::SV_SendServerCommand(cl_0, type, "%c \"GAME_SERVER\x15: %s\"", 79, text); } } struct component final : server_component { void post_unpack() override { // Ignore "bad stats" utils::hook::set(0x14052D523_g, 0xEB); utils::hook::nop(0x14052D4E4_g, 2); // Fix tell command for IW4M utils::hook::call(0x14052A8CF_g, sv_con_tell_f_stub); } }; } REGISTER_COMPONENT(dedicated::component)