#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "scheduler.hpp" #include namespace dedicated_patches { namespace { void scr_are_textures_loaded_stub([[maybe_unused]] game::scriptInstance_t inst) { game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1); } game::eNetworkModes get_online_mode_stub() { return game::MODE_NETWORK_ONLINE; } bool is_online_stub() { return true; } bool is_mod_loaded_stub() { return false; } void patch_is_mod_loaded_checks() { const std::vector is_mod_loaded_addresses = { { 0x1401DA1B5_g }, { 0x14024D4A0_g }, { 0x14024D669_g }, { 0x14024D939_g }, { 0x14024DC64_g }, { 0x14024E13A_g }, { 0x14024E5A3_g }, { 0x14024FFB9_g }, { 0x140251E9E_g }, { 0x140253680_g }, { 0x140257BF6_g }, { 0x1402D25E2_g }, // unsure if needed to patch { 0x1402D296D_g }, // unsure { 0x1402D58E9_g }, // unsure { 0x1402DC5BB_g }, // unsure { 0x140468374_g }, { 0x14046B796_g } }; for (const auto& address : is_mod_loaded_addresses) { utils::hook::call(address, is_mod_loaded_stub); } } } struct component final : server_component { void post_unpack() override { // Fix infinite loop utils::hook::jump(0x1402E86B0_g, scr_are_textures_loaded_stub); // Online classes utils::hook::jump(0x1405003E0_g, get_online_mode_stub); utils::hook::jump(0x1405003B0_g, get_online_mode_stub); // Progression / Ranked utils::hook::jump(0x140500A50_g, is_online_stub); utils::hook::jump(0x140500980_g, is_online_stub); utils::hook::jump(0x1402565D0_g, is_online_stub); patch_is_mod_loaded_checks(); scheduler::once([]() { game::Com_SessionMode_SetNetworkMode(game::MODE_NETWORK_ONLINE); game::Com_SessionMode_SetGameMode(game::MODE_GAME_MATCHMAKING_PLAYLIST); }, scheduler::pipeline::main, 1s); } }; } REGISTER_COMPONENT(dedicated_patches::component)