[![build](https://github.com/momo5502/boiii/workflows/Build/badge.svg)](https://github.com/momo5502/boiii/actions) [![bugs](https://img.shields.io/github/issues/momo5502/boiii/bug?label=Bugs)](https://github.com/momo5502/boiii/issues?q=is%3Aissue+is%3Aopen+label%3Abug) [![github](https://img.shields.io/badge/GitHub-support-c96198.svg?logo=github)](https://github.com/sponsors/momo5502) [![paypal](https://img.shields.io/badge/PayPal-support-blue.svg?logo=paypal)](https://paypal.me/momo5502) [![patreon](https://img.shields.io/badge/Patreon-support-red.svg?logo=patreon)](https://www.patreon.com/xlabsproject) # BOIII ☄️ Reverse engineering and analysis of Call of Duty: Black Ops 3. Very experimental. ## Roadmap - [x] Steam API Emulation - [x] Steam Integrity Bypass - [x] Offline Multiplayer/Zombies/Campaign Support - [x] RE Tool Detection Bypass (only the ones I use: IDA Pro, HxD, Wireshark) - [x] Disable Hardware Breakpoint Detection - [x] Disable Integrity Checks - [x] Demonware Emulation - [x] Process wrapper - [x] P2P multiplayer - [x] Dedicated Servers ## Credits - Thanks to @shiversoftdev for providing the fixes from his community patch ## Disclaimer This software has been created purely for the purposes of academic research. It is not intended to be used to harm others. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.