#pragma once #include "structs.hpp" #define WEAK __declspec(selectany) namespace game { #define Com_Error(code, fmt, ...) Com_Error_(__FILE__, __LINE__, code, fmt, ##__VA_ARGS__) // CL WEAK symbol CL_ConnectFromLobby {0x14134C570}; // Game WEAK symbol G_Say{0x0, 0x140299170}; WEAK symbol G_LogPrintf{0x0, 0x1402A7BB0}; // Com WEAK symbol Com_Printf{0x1421499C0, 0x140505630}; WEAK symbol Com_Error_{0x1420F8BD0}; WEAK symbol Com_SessionMode_IsMode{0x1420F7DD0}; WEAK symbol Com_SwitchMode{ 0x14214AF30 }; WEAK symbol Cbuf_AddText{0x1420EC8B0, 0x1404F75B0}; WEAK symbol Cbuf_ExecuteBuffer{0x0, 0x1404F78D0}; WEAK symbol Cmd_AddCommandInternal{ 0x1420ED530, 0x1404F8210 }; WEAK symbol Cbuf_AddServerText_f{0x0, 0x1407DB4C0}; WEAK symbol Cmd_AddServerCommandInternal{ 0x0, 0x1404F8280 }; WEAK symbol Cmd_ExecuteSingleCommand{ 0x1420EDC20 }; WEAK symbol Con_GetTextCopy{0x14133A7D0, 0x140182C40}; // DB WEAK symbol DB_LoadXAssets{ 0x1414236A0 }; // Live WEAK symbol Live_GetConnectivityInformation{0x141E0C410}; // MSG WEAK symbol MSG_ReadByte{0x142155EB0, 0x14050D1B0}; // NET WEAK symbol NET_SendPacket{ 0x142332F70, 0x140596E40 }; WEAK symbol NET_StringToAdr{0x1421731E0, 0x140515110}; // Sys WEAK symbol Sys_Milliseconds{0x142333430}; WEAK symbol Sys_ShowConsole{0x142333F80, 0x140597E40}; WEAK symbol Sys_GetTLS{0x142184210, 0x140525EB0}; WEAK symbol Sys_IsDatabaseReady{0x1421844C0}; // Dvar WEAK symbol Dvar_FindVar{0x1422BD730, 0x140575540}; WEAK symbol Dvar_GenerateHash{0x14133DBF0}; WEAK symbol Dvar_FindMalleableVar{0x1422BD6A0}; WEAK symbol Dvar_GetDebugName{0x1422BDCB0}; WEAK symbol Dvar_GetString{0x1422BFFF0, 0x140575E30}; WEAK symbol Dvar_SetFromStringByName{ 0x1422C7F60 }; // Scr WEAK symbol Scr_AddInt{0x0, 0x14016F160}; WEAK symbol Scr_AddString{0x0, 0x14016F320}; WEAK symbol Scr_GetString{0x0, 0x140171490}; WEAK symbol Scr_Notify_Canon{0x0, 0x1402F5FF0}; WEAK symbol Scr_GetNumParam{0x0, 0x140171320}; WEAK symbol Cinematic_StopPlayback{0x1412BEA70}; // Rendering WEAK symbol R_AddCmdDrawText{ 0x141CD98D0 }; // SV WEAK symbol SV_AddTestClient{0x1422499A0, 0x14052E3E0}; WEAK symbol SV_SendServerCommand{0x0, 0x140537F10}; // Variables WEAK symbol cmd_functions{0x15689FF58, 0x14946F860}; WEAK symbol sv_cmd_args{0x15689CE30, 0x14944C740}; WEAK symbol g_entities{0x0, 0x1471031B0}; WEAK symbol level_time{0x0, 0x1474FDC94}; WEAK symbol ip_socket{0x157E77818, 0x14A640988}; WEAK symbol s_join{0x15574C640}; namespace s_wcd { WEAK symbol codLogo{0x157E77A50, 0x14A640BC0}; WEAK symbol hfBufferFont{0x157E77A58, 0x14A640BC8}; WEAK symbol hWnd{0x157E77A40, 0x14A640BB0}; WEAK symbol hwndBuffer{0x157E77A48, 0x14A640BB8}; WEAK symbol hwndInputLine{0x157E77A60, 0x14A640BD0}; WEAK symbol windowHeight{0x157E7806C, 0x14A6411DC}; WEAK symbol windowWidth{0x157E78068, 0x14A6411D8}; WEAK symbol SysInputLineWndProc{0x157E78070, 0x14A6411E0}; } // Global game definitions constexpr auto CMD_MAX_NESTING = 8; // Re-implementations eModes Com_SessionMode_GetMode(); bool I_islower(int c); bool I_isupper(int c); unsigned int Scr_CanonHash(const char* str); }