#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include namespace patches { namespace { void scr_are_textures_loaded_stub([[maybe_unused]] game::scriptInstance_t inst) { game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1); } } struct component final : server_component { void post_unpack() override { // Fix infinite loop utils::hook::jump(0x1402E86B0_g, scr_are_textures_loaded_stub); } }; } REGISTER_COMPONENT(patches::component)