#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "scheduler.hpp" #include namespace dedicated_patches { namespace { utils::hook::detour spawn_server_hook; void scr_are_textures_loaded_stub([[maybe_unused]] game::scriptInstance_t inst) { game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1); } game::eNetworkModes get_online_mode_stub() { return game::MODE_NETWORK_ONLINE; } bool is_online_stub() { return true; } bool is_mod_loaded_stub() { return false; } void patch_is_mod_loaded_checks() { const std::vector is_mod_loaded_addresses = { {0x14019CFC4_g}, {0x14024D4A0_g}, {0x14024D669_g}, {0x14024D939_g}, {0x14024DC64_g}, {0x14024E13A_g}, {0x14024E5A3_g}, {0x14024FFB9_g}, {0x140251E9E_g}, {0x140253680_g}, {0x140257BF6_g}, {0x1402D296D_g}, {0x1402D58E9_g}, {0x140468374_g}, {0x14046B796_g}, {0x14048003D_g}, }; for (const auto& address : is_mod_loaded_addresses) { utils::hook::call(address, is_mod_loaded_stub); } } void spawn_server_stub(int controllerIndex, const char* server, game::MapPreload preload, bool savegame) { game::Com_SessionMode_SetNetworkMode(game::MODE_NETWORK_ONLINE); game::Com_SessionMode_SetGameMode(game::MODE_GAME_MATCHMAKING_PLAYLIST); spawn_server_hook.invoke(controllerIndex, server, preload, savegame); } uint64_t sv_get_player_xuid_stub(const int client_num) { const auto* clients = *game::svs_clients; if (!clients) { return 0; } return static_cast(clients[client_num].guid); } } struct component final : server_component { void post_unpack() override { // Fix infinite loop utils::hook::jump(0x1402E86B0_g, scr_are_textures_loaded_stub); // Online classes utils::hook::jump(0x1405003E0_g, get_online_mode_stub); utils::hook::jump(0x1405003B0_g, get_online_mode_stub); // Progression / Ranked utils::hook::jump(0x140500A50_g, is_online_stub); utils::hook::jump(0x140500980_g, is_online_stub); utils::hook::jump(0x1402565D0_g, is_online_stub); patch_is_mod_loaded_checks(); spawn_server_hook.create(game::SV_SpawnServer, spawn_server_stub); // Don't count server as client utils::hook::jump(0x14052F0F5_g, 0x14052F139_g); utils::hook::call(0x1402853D7_g, sv_get_player_xuid_stub); // PlayerCmd_GetXuid } }; } REGISTER_COMPONENT(dedicated_patches::component)