#include #include "../services.hpp" namespace demonware { bdMatchMaking::bdMatchMaking() : service(138, "bdMatchMaking") { this->register_task(1, &bdMatchMaking::createSession); this->register_task(2, &bdMatchMaking::updateSession); this->register_task(3, &bdMatchMaking::deleteSession); this->register_task(4, &bdMatchMaking::findSessionFromID); this->register_task(5, &bdMatchMaking::findSessions); this->register_task(6, &bdMatchMaking::notifyJoin); this->register_task(8, &bdMatchMaking::inviteToSession); this->register_task(9, &bdMatchMaking::submitPerformance); this->register_task(10, &bdMatchMaking::getPerformanceValues); this->register_task(11, &bdMatchMaking::getSessionInvites); this->register_task(12, &bdMatchMaking::updateSessionPlayers); this->register_task(13, &bdMatchMaking::findSessionsPaged); this->register_task(14, &bdMatchMaking::findSessionsByEntityIDs); this->register_task(15, &bdMatchMaking::findSessionsFromIDs); this->register_task(16, &bdMatchMaking::findSessionsTwoPass); } void bdMatchMaking::createSession(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply->send(); } void bdMatchMaking::updateSession(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply->send(); } void bdMatchMaking::deleteSession(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply->send(); } void bdMatchMaking::findSessionFromID(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply->send(); } void bdMatchMaking::findSessions(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply->send(); } void bdMatchMaking::getPerformanceValues(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply->send(); } void bdMatchMaking::getSessionInvites(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply->send(); } void bdMatchMaking::updateSessionPlayers(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply->send(); } void bdMatchMaking::submitPerformance(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply->send(); } void bdMatchMaking::notifyJoin(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply->send(); } void bdMatchMaking::inviteToSession(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply->send(); } void bdMatchMaking::findSessionsPaged(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply->send(); } void bdMatchMaking::findSessionsByEntityIDs(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply->send(); } void bdMatchMaking::findSessionsFromIDs(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply->send(); } void bdMatchMaking::findSessionsTwoPass(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply->send(); } }