#pragma once //#include "structs.hpp" namespace game { int Conbuf_CleanText(const char* source, char* target); template class symbol { public: symbol(const size_t address) : address_(reinterpret_cast(address)) { } T* get() const { return reinterpret_cast((uint64_t)address_); } operator T* () const { return this->get(); } T* operator->() const { return this->get(); } private: T* address_; }; } #include "symbols.hpp"