#include #include "loader/component_loader.hpp" #include "profile_infos.hpp" #include "network.hpp" #include "party.hpp" #include #include #include #include "../steam/steam.hpp" #include #include "game/utils.hpp" namespace profile_infos { namespace { using profile_map = std::unordered_map; utils::concurrency::container profile_mapping{}; std::optional load_profile_info() { std::string data{}; if (!utils::io::read_file("players/user/profile_info", &data)) { return {}; } profile_info info{}; constexpr auto version_size = sizeof(info.version); if (data.size() < sizeof(version_size)) { return {}; } memcpy(&info.version, data.data(), version_size); info.ddl.assign(data.begin() + version_size, data.end()); return {std::move(info)}; } int get_max_client_count() { return game::get_dvar_int("com_maxclients"); } void send_profile_info(const game::netadr_t& address, const std::string& buffer) { network::send(address, "profileInfo", buffer); } template void distribute_profile_info(T* client_states, const std::string& buffer) { if (!client_states) { return; } for (int i = 0; i < get_max_client_count(); ++i) { if (client_states[i].client_state > 0) { send_profile_info(client_states[i].address, buffer); } } } void distribute_profile_info(const uint64_t user_id, const profile_info& info) { utils::byte_buffer buffer{}; buffer.write(user_id); info.serialize(buffer); if (game::is_server()) { distribute_profile_info(*game::svs_clients, buffer.get_buffer()); } else { distribute_profile_info(*game::svs_clients_cl, buffer.get_buffer()); } } } profile_info::profile_info(utils::byte_buffer& buffer) { this->version = buffer.read(); this->ddl = buffer.read_string(); } void profile_info::serialize(utils::byte_buffer& buffer) const { buffer.write(this->version); buffer.write_string(this->ddl); } void add_profile_info(const uint64_t user_id, const profile_info& info) { if (user_id == steam::SteamUser()->GetSteamID().bits) { return; } printf("Adding profile info: %llX\n", user_id); profile_mapping.access([&](profile_map& profiles) { profiles[user_id] = info; }); } void distribute_profile_info_to_user(const game::netadr_t& addr, const uint64_t user_id, const profile_info& info) { utils::byte_buffer buffer{}; buffer.write(user_id); info.serialize(buffer); send_profile_info(addr, buffer.get_buffer()); } void distribute_profile_infos_to_user(const game::netadr_t& addr) { profile_mapping.access([&](const profile_map& profiles) { for (const auto& entry : profiles) { distribute_profile_info_to_user(addr, entry.first, entry.second); } }); } void add_and_distribute_profile_info(const game::netadr_t& addr, const uint64_t user_id, const profile_info& info) { distribute_profile_infos_to_user(addr); add_profile_info(user_id, info); distribute_profile_info(user_id, info); } void clear_profile_infos() { profile_mapping.access([&](profile_map& profiles) { profiles = {}; }); } std::optional get_profile_info(const uint64_t user_id) { printf("Requesting profile info: %llX\n", user_id); if (user_id == steam::SteamUser()->GetSteamID().bits) { return load_profile_info(); } return profile_mapping.access>([user_id](const profile_map& profiles) { std::optional result{}; const auto profile_entry = profiles.find(user_id); if (profile_entry != profiles.end()) { result = profile_entry->second; } return result; }); } void update_profile_info(const profile_info& info) { std::string data{}; data.reserve(4 + info.ddl.size()); data.append(reinterpret_cast(&info.version), sizeof(info.version)); data.append(info.ddl); utils::io::write_file("players/user/profile_info", data); } struct component final : client_component { void post_unpack() override { network::on("profileInfo", [](const game::netadr_t& server, const network::data_view& data) { if (!party::is_host(server)) { return; } utils::byte_buffer buffer(data); const auto user_id = buffer.read(); const profile_info info(buffer); add_profile_info(user_id, info); }); } }; } REGISTER_COMPONENT(profile_infos::component)