#pragma once //#define STEAM_EXPORT extern "C" __declspec(dllexport) #define STEAM_EXPORT struct raw_steam_id final { unsigned int account_id : 32; unsigned int account_instance : 20; unsigned int account_type : 4; int universe : 8; }; typedef union { raw_steam_id raw; unsigned long long bits; } steam_id; #pragma pack( push, 1 ) struct raw_game_id final { unsigned int app_id : 24; unsigned int type : 8; unsigned int mod_id : 32; }; typedef union { raw_game_id raw; unsigned long long bits; } game_id; #pragma pack( pop ) #include "interfaces/apps.hpp" #include "interfaces/user.hpp" #include "interfaces/utils.hpp" #include "interfaces/friends.hpp" #include "interfaces/user_stats.hpp" #include "interfaces/game_server.hpp" #include "interfaces/networking.hpp" #include "interfaces/matchmaking.hpp" #include "interfaces/matchmaking_servers.hpp" #include "interfaces/remote_storage.hpp" #include "interfaces/screenshots.hpp" #include "interfaces/game_server_stats.hpp" #include "interfaces/http.hpp" #include "interfaces/unified_messages.hpp" #include "interfaces/controller.hpp" #include "interfaces/client.hpp" #include "interfaces/ugc.hpp" namespace steam { class callbacks { public: class base { public: base() : flags_(0), callback_(0) { } virtual void run(void* pv_param) = 0; virtual void run(void* pv_param, bool failure, uint64_t handle) = 0; virtual int get_callback_size_bytes() = 0; int get_i_callback() const { return callback_; } void set_i_callback(const int i_callback) { callback_ = i_callback; } protected: ~base() = default; unsigned char flags_; int callback_; }; struct result final { void* data{}; int size{}; int type{}; uint64_t call{}; }; static uint64_t register_call(); static void register_callback(base* handler, int callback); static void unregister_callback(base* handler); static void register_call_result(uint64_t call, base* result); static void unregister_call_result(uint64_t call, base* result); static void return_call(void* data, int size, int type, uint64_t call); static void run_callbacks(); private: static uint64_t call_id_; static std::recursive_mutex mutex_; static std::map calls_; static std::map result_handlers_; static std::vector results_; static std::vector callback_list_; }; STEAM_EXPORT bool SteamAPI_RestartAppIfNecessary(); STEAM_EXPORT bool SteamAPI_Init(); STEAM_EXPORT void SteamAPI_RegisterCallResult(callbacks::base* result, uint64_t call); STEAM_EXPORT void SteamAPI_RegisterCallback(callbacks::base* handler, int callback); STEAM_EXPORT void SteamAPI_RunCallbacks(); STEAM_EXPORT void SteamAPI_Shutdown(); STEAM_EXPORT void SteamAPI_UnregisterCallResult(callbacks::base* result, const uint64_t call); STEAM_EXPORT void SteamAPI_UnregisterCallback(callbacks::base* handler); STEAM_EXPORT const char* SteamAPI_GetSteamInstallPath(); STEAM_EXPORT void* SteamGameServer_GetHSteamPipe(); STEAM_EXPORT void* SteamGameServer_GetHSteamUser(); STEAM_EXPORT void* SteamAPI_GetHSteamUser(); STEAM_EXPORT void* SteamAPI_GetHSteamPipe(); STEAM_EXPORT void* SteamInternal_CreateInterface(const char* interfacename); STEAM_EXPORT bool SteamInternal_GameServer_Init(); STEAM_EXPORT bool SteamGameServer_Init(); STEAM_EXPORT void SteamGameServer_RunCallbacks(); STEAM_EXPORT void SteamGameServer_Shutdown(); STEAM_EXPORT friends* SteamFriends(); STEAM_EXPORT matchmaking* SteamMatchmaking(); STEAM_EXPORT game_server* SteamGameServer(); STEAM_EXPORT networking* SteamNetworking(); STEAM_EXPORT remote_storage* SteamRemoteStorage(); STEAM_EXPORT user* SteamUser(); STEAM_EXPORT utils* SteamUtils(); STEAM_EXPORT apps* SteamApps(); STEAM_EXPORT user_stats* SteamUserStats(); }