#include #include "steam.hpp" #include #include #include "loader/component_loader.hpp" namespace steam { uint64_t callbacks::call_id_ = 0; std::recursive_mutex callbacks::mutex_; std::map callbacks::calls_; std::map callbacks::result_handlers_; std::vector callbacks::results_; std::vector callbacks::callback_list_; uint64_t callbacks::register_call() { std::lock_guard _(mutex_); calls_[++call_id_] = false; return call_id_; } void callbacks::register_callback(base* handler, const int callback) { std::lock_guard _(mutex_); handler->set_i_callback(callback); callback_list_.push_back(handler); } void callbacks::unregister_callback(base* handler) { std::lock_guard _(mutex_); for (auto i = callback_list_.begin(); i != callback_list_.end();) { if (*i == handler) { i = callback_list_.erase(i); } else { ++i; } } } void callbacks::register_call_result(const uint64_t call, base* result) { std::lock_guard _(mutex_); result_handlers_[call] = result; } void callbacks::unregister_call_result(const uint64_t call, base* /*result*/) { std::lock_guard _(mutex_); const auto i = result_handlers_.find(call); if (i != result_handlers_.end()) { result_handlers_.erase(i); } } void callbacks::return_call(void* data, const int size, const int type, const uint64_t call) { std::lock_guard _(mutex_); result result{}; result.call = call; result.data = data; result.size = size; result.type = type; calls_[call] = true; results_.emplace_back(result); } void callbacks::run_callbacks() { std::lock_guard _(mutex_); for (const auto& result : results_) { if (result_handlers_.find(result.call) != result_handlers_.end()) { result_handlers_[result.call]->run(result.data, false, result.call); } for (const auto& callback : callback_list_) { if (callback && callback->get_i_callback() == result.type) { callback->run(result.data, false, 0); } } if (result.data) { free(result.data); } } results_.clear(); } bool SteamAPI_RestartAppIfNecessary() { return false; } bool SteamAPI_Init() { const std::filesystem::path steam_path = SteamAPI_GetSteamInstallPath(); if (steam_path.empty()) return true; ::utils::nt::library::load(steam_path / "tier0_s64.dll"); ::utils::nt::library::load(steam_path / "vstdlib_s64.dll"); ::utils::nt::library::load(steam_path / "gameoverlayrenderer64.dll"); ::utils::nt::library::load(steam_path / "steamclient64.dll"); return true; } void SteamAPI_RegisterCallResult(callbacks::base* result, const uint64_t call) { callbacks::register_call_result(call, result); } void SteamAPI_RegisterCallback(callbacks::base* handler, const int callback) { callbacks::register_callback(handler, callback); } void SteamAPI_RunCallbacks() { callbacks::run_callbacks(); } void SteamAPI_Shutdown() { } void SteamAPI_UnregisterCallResult(callbacks::base* result, const uint64_t call) { callbacks::unregister_call_result(call, result); } void SteamAPI_UnregisterCallback(callbacks::base* handler) { callbacks::unregister_callback(handler); } const char* SteamAPI_GetSteamInstallPath() { static std::string install_path{}; if (!install_path.empty()) { return install_path.data(); } HKEY reg_key; if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\WOW6432Node\\Valve\\Steam", 0, KEY_QUERY_VALUE, ®_key) == ERROR_SUCCESS) { char path[MAX_PATH] = {0}; DWORD length = sizeof(path); RegQueryValueExA(reg_key, "InstallPath", nullptr, nullptr, reinterpret_cast(path), &length); RegCloseKey(reg_key); install_path = path; } return install_path.data(); } void* SteamGameServer_GetHSteamPipe() { return reinterpret_cast(1); } void* SteamGameServer_GetHSteamUser() { return reinterpret_cast(1); } void* SteamAPI_GetHSteamUser() { return reinterpret_cast(1); } void* SteamAPI_GetHSteamPipe() { return reinterpret_cast(1); } void* SteamInternal_CreateInterface(const char* interfacename) { if (std::string(interfacename) == "SteamClient017") { static client c; return &c; } MessageBoxA(0, interfacename, __FUNCTION__, 0); return nullptr; } bool SteamInternal_GameServer_Init() { return true; } bool SteamGameServer_Init() { return true; } void SteamGameServer_RunCallbacks() { } void SteamGameServer_Shutdown() { } friends* SteamFriends() { static friends friends; return &friends; } matchmaking* SteamMatchmaking() { static matchmaking matchmaking; return &matchmaking; } game_server* SteamGameServer() { static game_server game_server; return &game_server; } networking* SteamNetworking() { static networking networking; return &networking; } remote_storage* SteamRemoteStorage() { static remote_storage remote_storage; return &remote_storage; } user* SteamUser() { static user user; return &user; } utils* SteamUtils() { static utils utils; return &utils; } apps* SteamApps() { static apps apps; return &apps; } user_stats* SteamUserStats() { static user_stats user_stats; return &user_stats; } }