if Engine.GetCurrentMap() ~= "core_frontend" then return end local EnableLobbyMapVote = true -- toggle map vote in public lobby local utils = require("utils") require("DataSources_StartMenuTabs") require("DataSources_ChangeMapCategories") require("DataSources_GameSettingsFlyoutButtons") CoD.LobbyButtons.MP_PUBLIC_MATCH = { stringRef = "MENU_PLAY_CAPS", action = NavigateToLobby_SelectionList, param = "MPLobbyOnline", customId = "btnPublicMatch", } CoD.LobbyButtons.MP_FIND_MATCH = { stringRef = "MPUI_BASICTRAINING_CAPS", action = OpenFindMatch, customId = "btnFindMatch", } CoD.LobbyButtons.MP_STATS = { stringRef = "STATS", action = function(self, element, controller, param, menu) SetPerControllerTableProperty(controller, "disableGameSettingsOptions", true) OpenPopup(menu, "BoiiiStatsMenu", controller) end, customId = "btnMPStats" } CoD.LobbyButtons.MP_START_GAME = { stringRef = "MENU_START_GAME_CAPS", action = function(self, element, controller, param, menu) Engine.SetDvar("party_minplayers", 1) Engine.Exec(nil, "launchgame") end, customId = "btnStartGame" } CoD.LobbyButtons.SETTING_UP_BOTS = { stringRef = "MENU_SETUP_BOTS_CAPS", action = function(self, element, controller, param, menu) SetPerControllerTableProperty(controller, "disableGameSettingsOptions", true) OpenPopup(menu, "GameSettings_Bots", controller) end, customId = "btnSettingUpBots" } CoD.LobbyButtons.GameSettingsFlyoutArenas = { stringRef = "MPUI_SETUP_GAME_CAPS", action = function( self, element, controller, param, menu ) SetPerControllerTableProperty( controller, "disableGameSettingsOptions", true ) OpenPopup( menu, "GameSettingsFlyoutMP", controller ) end, customId = "btnGameSettingsFlyoutMP" } CoD.LobbyButtons.GameSettingsFlyoutMP = { stringRef = "MPUI_SETUP_GAME_CAPS", action = function( self, element, controller, param, menu ) SetPerControllerTableProperty( controller, "disableGameSettingsOptions", true ) OpenPopup( menu, "GameSettingsFlyoutMPCustom", controller ) end, customId = "btnGameSettingsFlyoutMPCustom" } CoD.LobbyButtons.MP_CUSTOM_SETUP_GAME = { stringRef = "MPUI_SETUP_GAME_CAPS", action = OpenSetupGameMP, customId = "btnSetupGame", } local LobbyMapVoteIsEnabled = EnableLobbyMapVote local LobbyMapVote = function( LobbyMapVoteIsEnabled ) if LobbyMapVoteIsEnabled == true then Engine.Exec( nil, "LobbyStopDemo" ) end end local addCustomButtons = function(controller, menuId, buttonTable, isLeader) if menuId == LobbyData.UITargets.UI_MPLOBBYONLINE.id or menuId == LobbyData.UITargets.UI_ZMLOBBYONLINE.id then utils.AddSpacer(buttonTable) utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.MP_STATS) end if menuId == LobbyData.UITargets.UI_MPLOBBYONLINE.id or menuId == LobbyData.UITargets.UI_ZMLOBBYONLINE.id or menuId == LobbyData.UITargets.UI_MPLOBBYMAIN.id or menuId == LobbyData.UITargets.UI_MPLOBBYLANGAME.id then Engine.Mods_Lists_UpdateUsermaps() end if menuId == LobbyData.UITargets.UI_MPLOBBYONLINE.id then LobbyMapVoteIsEnabled = EnableLobbyMapVote elseif menuId == LobbyData.UITargets.UI_MPLOBBYONLINEPUBLICGAME.id then LobbyMapVote( LobbyMapVoteIsEnabled ) LobbyMapVoteIsEnabled = false utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.MP_START_GAME, 1) --Launch match button utils.AddSpacer(buttonTable, 1) utils.AddSpacer(buttonTable) utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.MP_CUSTOM_SETUP_GAME) --Setup game in public lobby elseif menuId == LobbyData.UITargets.UI_MPLOBBYONLINEARENAGAME.id then utils.AddSpacer(buttonTable) utils.AddSmallButton(controller, buttonTable, CoD.LobbyButtons.SETTING_UP_BOTS) --Bot setting button in public lobby end end local oldAddButtonsForTarget = CoD.LobbyMenus.AddButtonsForTarget CoD.LobbyMenus.AddButtonsForTarget = function(controller, id) local model = nil if Engine.IsLobbyActive(Enum.LobbyType.LOBBY_TYPE_GAME) then model = Engine.GetModel(DataSources.LobbyRoot.getModel(controller), "gameClient.isHost") else model = Engine.GetModel(DataSources.LobbyRoot.getModel(controller), "privateClient.isHost") end local isLeader = nil if model ~= nil then isLeader = Engine.GetModelValue(model) else isLeader = 1 end local result = oldAddButtonsForTarget(controller, id) addCustomButtons(controller, id, result, isLeader) return result end