#include #include "../steam.hpp" namespace steam { void* matchmaking_servers::RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters, void* pRequestServersResponse) { return nullptr; } void* matchmaking_servers::RequestLANServerList(unsigned int iApp, void* pRequestServersResponse) { return nullptr; } void* matchmaking_servers::RequestFriendsServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters, void* pRequestServersResponse) { return nullptr; } void* matchmaking_servers::RequestFavoritesServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters, void* pRequestServersResponse) { return nullptr; } void* matchmaking_servers::RequestHistoryServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters, void* pRequestServersResponse) { return nullptr; } void* matchmaking_servers::RequestSpectatorServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters, void* pRequestServersResponse) { return nullptr; } void matchmaking_servers::ReleaseRequest(void* hServerListRequest) { } void* matchmaking_servers::GetServerDetails(void* hRequest, int iServer) { return nullptr; } void matchmaking_servers::CancelQuery(void* hRequest) { } void matchmaking_servers::RefreshQuery(void* hRequest) { } bool matchmaking_servers::IsRefreshing(void* hRequest) { return false; } int matchmaking_servers::GetServerCount(void* hRequest) { return 0; } void matchmaking_servers::RefreshServer(void* hRequest, int iServer) { } int matchmaking_servers::PingServer(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse) { return 0; } int matchmaking_servers::PlayerDetails(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse) { return 0; } int matchmaking_servers::ServerRules(unsigned int unIP, unsigned short usPort, void* pRequestServersResponse) { return 0; } void matchmaking_servers::CancelServerQuery(int hServerQuery) { } }