#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include #include namespace colors { namespace { utils::hook::detour get_player_name_hook; utils::hook::detour get_gamer_tag_hook; template void patch_color(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a = 255) { auto* color_table = reinterpret_cast(0x142FF0E20_g); auto* g_color_table = reinterpret_cast(0x142FB6CF0_g); uint8_t color_int[4]; color_int[0] = r; color_int[1] = g; color_int[2] = b; color_int[3] = a; utils::hook::copy(color_table + index * 4, color_int, sizeof(color_int)); float color_float[4]; color_float[0] = static_cast(r) / 255.0f; color_float[1] = static_cast(g) / 255.0f; color_float[2] = static_cast(b) / 255.0f; color_float[3] = static_cast(a) / 255.0f; utils::hook::copy(g_color_table + index * 4, color_float, sizeof(color_float)); } uint64_t get_player_name_stub(const uint64_t client, int client_num, char* buffer, const int size, const bool has_clan_tag) { const auto res = get_player_name_hook.invoke(client, client_num, buffer, size, has_clan_tag); if (_ReturnAddress() != reinterpret_cast(0x1406A7B56_g)) { const auto val = utils::string::va("^%d%s", rand() % 7, buffer); strncpy_s(buffer, size, val, size); } return res; } const char* get_gamer_tag_stub(const uint64_t num) { return utils::string::va("^3%s", get_gamer_tag_hook.invoke(num)); } } struct component final : client_component { void post_unpack() override { patch_color<1>(255, 49, 49); // 1 - Red patch_color<2>(134, 192, 0); // 2 - Green patch_color<3>(255, 173, 34); // 3 - Yellow patch_color<4>(0, 135, 193); // 4 - Blue patch_color<5>(32, 197, 255); // 5 - Light Blue patch_color<6>(151, 80, 221); // 6 - Pink get_player_name_hook.create(0x1413E3140_g, get_player_name_stub); get_gamer_tag_hook.create(0x141EC7370_g, get_gamer_tag_stub); } }; } REGISTER_COMPONENT(colors::component)