#include #include "loader/component_loader.hpp" #include "workshop.hpp" #include "game/game.hpp" #include #include #include namespace workshop { namespace { utils::hook::detour setup_server_map_hook; utils::hook::detour load_usermap_hook; bool has_mod(const std::string& pub_id) { for (unsigned int i = 0; i < *game::modsCount; ++i) { const auto& mod_data = game::modsPool[i]; if (mod_data.publisherId == pub_id) { return true; } } return false; } void load_usermap_mod_if_needed() { if (!game::isModLoaded()) { game::loadMod(0, "usermaps", false); } } void setup_server_map_stub(int localClientNum, const char* map, const char* gametype) { if (utils::string::is_numeric(map) || !get_usermap_publisher_id(map).empty()) { load_usermap_mod_if_needed(); } setup_server_map_hook.invoke(localClientNum, map, gametype); } void load_workshop_data(game::workshop_data& item) { const auto base_path = item.absolutePathZoneFiles; const auto path = utils::string::va("%s/workshop.json", base_path); const auto json_str = utils::io::read_file(path); if (json_str.empty()) { printf("[ Workshop ] workshop.json has not been found in folder:\n%s\n", path); return; } rapidjson::Document doc; const rapidjson::ParseResult parse_result = doc.Parse(json_str); if (parse_result.IsError() || !doc.IsObject()) { printf("[ Workshop ] Unable to parse workshop.json from folder:\n%s\n", path); return; } if (!doc.HasMember("Title") || !doc.HasMember("Description") || !doc.HasMember("FolderName") || !doc.HasMember("PublisherID")) { printf("[ Workshop ] workshop.json is invalid:\n%s\n", path); return; } utils::string::copy(item.title, doc["Title"].GetString()); utils::string::copy(item.description, doc["Description"].GetString()); utils::string::copy(item.folderName, doc["FolderName"].GetString()); utils::string::copy(item.publisherId, doc["PublisherID"].GetString()); item.publisherIdInteger = atoi(item.publisherId); } void load_usermap_content_stub(void* usermapsCount, int type) { utils::hook::invoke(game::select(0x1420D6430, 0x1404E2360), usermapsCount, type); for (unsigned int i = 0; i < *game::usermapsCount; ++i) { auto& usermap_data = game::usermapsPool[i]; // foldername == title -> non-steam workshop usercontent if (std::strcmp(usermap_data.folderName, usermap_data.title)) { continue; } load_workshop_data(usermap_data); } } void load_mod_content_stub(void* modsCount, int type) { utils::hook::invoke(game::select(0x1420D6430, 0x1404E2360), modsCount, type); for (unsigned int i = 0; i < *game::modsCount; ++i) { auto& mod_data = game::modsPool[i]; if (std::strcmp(mod_data.folderName, mod_data.title)) { continue; } load_workshop_data(mod_data); } } game::workshop_data* load_usermap_stub(const char* map_arg) { std::string pub_id = map_arg; if (!utils::string::is_numeric(map_arg)) { pub_id = get_usermap_publisher_id(map_arg); } return load_usermap_hook.invoke(pub_id.data()); } bool has_workshop_item_stub(int type, const char* map, int a3) { std::string pub_id = map; if (!utils::string::is_numeric(map)) { pub_id = get_usermap_publisher_id(map); } return utils::hook::invoke(0x1420D6380_g, type, pub_id.data(), a3); } } std::string get_mod_resized_name(const std::string& dir_name) { std::string result = dir_name; for (unsigned int i = 0; i < *game::modsCount; ++i) { const auto& mod_data = game::modsPool[i]; if (utils::string::ends_with(mod_data.contentPathToZoneFiles, dir_name)) { result = mod_data.title; break; } } if (result.size() > 31) { result.resize(31); } return result; } std::string get_usermap_publisher_id(const std::string& zone_name) { for (unsigned int i = 0; i < *game::usermapsCount; ++i) { const auto& usermap_data = game::usermapsPool[i]; if (usermap_data.folderName == zone_name) { if (!utils::string::is_numeric(usermap_data.publisherId)) { printf("[ Workshop ] WARNING: The publisherId is not numerical you might have set your usermap folder incorrectly!\n%s\n", usermap_data.absolutePathZoneFiles); } return usermap_data.publisherId; } } return {}; } std::string get_mod_publisher_id(const std::string& dir_name) { if (dir_name == "usermaps") { return dir_name; } for (unsigned int i = 0; i < *game::modsCount; ++i) { const auto& mod_data = game::modsPool[i]; if (utils::string::ends_with(mod_data.contentPathToZoneFiles, dir_name)) { if (!utils::string::is_numeric(mod_data.publisherId)) { printf("[ Workshop ] WARNING: The publisherId is not numerical you might have set your mod folder incorrectly!\n%s\n", mod_data.absolutePathZoneFiles); } return mod_data.publisherId; } } return {}; } bool check_valid_usermap_id(const std::string& mapname, const std::string& pub_id) { if (!game::DB_FileExists(mapname.data(), 0) && pub_id.empty()) { game::UI_OpenErrorPopupWithMessage(0, 0x100, utils::string::va("Can't find usermap: %s!\nMake sure you're subscribed to the workshop item.", mapname.data())); return false; } return true; } bool check_valid_mod_id(const std::string& mod) { if (mod.empty() || mod == "usermaps") { return true; } if (!has_mod(mod)) { game::UI_OpenErrorPopupWithMessage(0, 0x100, utils::string::va("Can't find mod with publisher id: %s!\nMake sure you're subscribed to the workshop item.", mod.data())); return false; } return true; } void load_mod_if_needed(const std::string& usermap, const std::string& mod) { if (!usermap.empty() || mod != "usermaps") { game::loadMod(0, mod.data(), true); } } class component final : public generic_component { public: void post_unpack() override { // %s/%s/%s/zone -> %s/%s/%s utils::hook::set(game::select(0x14303E8D8, 0x140E73BB8), 0); // %s/%s/zone -> %s/%s utils::hook::set(game::select(0x14303E7AD, 0x140E73AD5), 0); load_usermap_hook.create(game::select(0x1420D5700, 0x1404E18B0), load_usermap_stub); utils::hook::call(game::select(0x1420D67F5, 0x1404E25F2), load_usermap_content_stub); if (game::is_server()) { utils::hook::jump(0x1404E2635_g, load_mod_content_stub); return; } utils::hook::call(0x1420D6745_g, load_mod_content_stub); utils::hook::call(0x14135CD84_g, has_workshop_item_stub); setup_server_map_hook.create(0x14135CD20_g, setup_server_map_stub); } }; } REGISTER_COMPONENT(workshop::component)