From a6990bc0f1b3f3c342e836cf4b8211ba6e05d22a Mon Sep 17 00:00:00 2001 From: Edo Date: Wed, 22 Mar 2023 13:36:44 +0000 Subject: [PATCH] maint(utils): use * to indicate pointers --- src/client/game/utils.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/src/client/game/utils.cpp b/src/client/game/utils.cpp index 72225213..532f98d6 100644 --- a/src/client/game/utils.cpp +++ b/src/client/game/utils.cpp @@ -7,7 +7,7 @@ namespace game { std::string get_dvar_string(const char* dvar_name) { - const auto dvar = Dvar_FindVar(dvar_name); + const auto* dvar = Dvar_FindVar(dvar_name); if (!dvar) { return {}; @@ -18,7 +18,7 @@ namespace game int get_dvar_int(const char* dvar_name) { - const auto dvar = Dvar_FindVar(dvar_name); + const auto* dvar = Dvar_FindVar(dvar_name); if (!dvar) { return {}; @@ -29,7 +29,7 @@ namespace game bool get_dvar_bool(const char* dvar_name) { - const auto dvar = Dvar_FindVar(dvar_name); + const auto* dvar = Dvar_FindVar(dvar_name); if (!dvar) { return {}; @@ -41,7 +41,7 @@ namespace game const dvar_t* register_sessionmode_dvar_bool(const char* dvar_name, const bool value, const int flags, const char* description, const eModes mode) { const auto hash = Dvar_GenerateHash(dvar_name); - auto registered_dvar = Dvar_SessionModeRegisterBool(hash, dvar_name, value, flags, description); + auto* registered_dvar = Dvar_SessionModeRegisterBool(hash, dvar_name, value, flags, description); if (registered_dvar) { @@ -66,7 +66,7 @@ namespace game const dvar_t* register_dvar_bool(const char* dvar_name, const bool value, const int flags, const char* description) { const auto hash = Dvar_GenerateHash(dvar_name); - auto registered_dvar = Dvar_RegisterBool(hash, dvar_name, value, flags, description); + auto* registered_dvar = Dvar_RegisterBool(hash, dvar_name, value, flags, description); if (registered_dvar) { @@ -79,7 +79,7 @@ namespace game const dvar_t* register_dvar_string(const char* dvar_name, const char* value, const int flags, const char* description) { const auto hash = Dvar_GenerateHash(dvar_name); - auto registered_dvar = Dvar_RegisterString(hash, dvar_name, value, flags, description); + auto* registered_dvar = Dvar_RegisterString(hash, dvar_name, value, flags, description); if (registered_dvar) { @@ -91,14 +91,14 @@ namespace game void dvar_add_flags(const char* dvar_name, const dvarFlags_e flags) { - auto dvar = Dvar_FindVar(dvar_name); + auto* dvar = Dvar_FindVar(dvar_name); if (!dvar) { return; } - auto dvar_to_change = dvar; + auto* dvar_to_change = dvar; if (dvar_to_change->type == DVAR_TYPE_SESSIONMODE_BASE_DVAR) { @@ -111,14 +111,14 @@ namespace game void dvar_set_flags(const char* dvar_name, const dvarFlags_e flags) { - auto dvar = Dvar_FindVar(dvar_name); + auto* dvar = Dvar_FindVar(dvar_name); if (!dvar) { return; } - auto dvar_to_change = dvar; + auto* dvar_to_change = dvar; if (dvar_to_change->type == DVAR_TYPE_SESSIONMODE_BASE_DVAR) {