diff --git a/data/ui_scripts/frontend_menus/DataSources_GameSettingsFlyoutButtons.lua b/data/ui_scripts/frontend_menus/DataSources_GameSettingsFlyoutButtons.lua new file mode 100644 index 00000000..1df436ff --- /dev/null +++ b/data/ui_scripts/frontend_menus/DataSources_GameSettingsFlyoutButtons.lua @@ -0,0 +1,194 @@ +DataSources.GameSettingsFlyoutButtonsCustom = DataSourceHelpers.ListSetup( "GameSettingsFlyoutButtonsCustom", function ( f7_arg0 ) + local f7_local0 = { + { + optionDisplay = "MPUI_CHANGE_MAP_CAPS", + customId = "btnChangeMap", + action = OpenChangeMap + }, + -- { + -- optionDisplay = "MPUI_CHANGE_GAME_MODE_CAPS", + -- customId = "btnChangeGameMode", + -- action = OpenChangeGameMode + -- }, + { + optionDisplay = "MENU_SETUP_BOTS_CAPS", + customId = "btnSetupBots", + action = OpenBotSettings + }, + { + optionDisplay = "MPUI_EDIT_GAME_RULES_CAPS", + customId = "btnEditGameRules", + action = OpenEditGameRules + } + } + -- if CoD.isPC and IsServerBrowserEnabled() then + -- table.insert( f7_local0, { + -- optionDisplay = "PLATFORM_SERVER_SETTINGS_CAPS", + -- customID = "btnServerSettings", + -- action = OpenServerSettings + -- } ) + -- end + local f7_local1 = {} + for f7_local5, f7_local6 in ipairs( f7_local0 ) do + table.insert( f7_local1, { + models = { + displayText = Engine.Localize( f7_local6.optionDisplay ), + customId = f7_local6.customId, + disabled = f7_local6.disabled + }, + properties = { + title = f7_local6.optionDisplay, + desc = f7_local6.desc, + action = f7_local6.action, + actionParam = f7_local6.actionParam + } + } ) + end + return f7_local1 +end, nil, nil, nil ) + +LUI.createMenu.GameSettingsFlyoutMPCustom = function ( controller ) + local self = CoD.Menu.NewForUIEditor( "GameSettingsFlyoutMPCustom" ) + if PreLoadFunc then + PreLoadFunc( self, controller ) + end + self.soundSet = "default" + self:setOwner( controller ) + self:setLeftRight( true, true, 0, 0 ) + self:setTopBottom( true, true, 0, 0 ) + self:playSound( "menu_open", controller ) + self.buttonModel = Engine.CreateModel( Engine.GetModelForController( controller ), "GameSettingsFlyoutMP.buttonPrompts" ) + self.anyChildUsesUpdateState = true + + local Options = LUI.UIList.new( self, controller, -2, 0, nil, false, false, 0, 0, false, false ) + Options:makeFocusable() + Options:setLeftRight( true, false, 243.43, 523.43 ) + Options:setTopBottom( true, false, 177.56, 329.56 ) + Options:setYRot( 25 ) + Options:setWidgetType( CoD.FE_List1ButtonLarge_PH ) + Options:setVerticalCount( 5 ) + Options:setSpacing( -2 ) + Options:setDataSource( "GameSettingsFlyoutButtonsCustom" ) + Options:registerEventHandler( "gain_focus", function ( element, event ) + local f9_local0 = nil + if element.gainFocus then + f9_local0 = element:gainFocus( event ) + elseif element.super.gainFocus then + f9_local0 = element.super:gainFocus( event ) + end + CoD.Menu.UpdateButtonShownState( element, self, controller, Enum.LUIButton.LUI_KEY_XBA_PSCROSS ) + return f9_local0 + end ) + Options:registerEventHandler( "lose_focus", function ( element, event ) + local f10_local0 = nil + if element.loseFocus then + f10_local0 = element:loseFocus( event ) + elseif element.super.loseFocus then + f10_local0 = element.super:loseFocus( event ) + end + return f10_local0 + end ) + self:AddButtonCallbackFunction( Options, controller, Enum.LUIButton.LUI_KEY_XBA_PSCROSS, "ENTER", function ( element, menu, controller, model ) + ProcessListAction( self, element, controller ) + return true + end, function ( element, menu, controller ) + CoD.Menu.SetButtonLabel( menu, Enum.LUIButton.LUI_KEY_XBA_PSCROSS, "MENU_SELECT" ) + return true + end, false ) + self:addElement( Options ) + self.Options = Options + + self:mergeStateConditions( { + { + stateName = "Local", + condition = function ( menu, element, event ) + return IsLobbyNetworkModeLAN() + end + } + } ) + self:subscribeToModel( Engine.GetModel( Engine.GetGlobalModel(), "lobbyRoot.lobbyNetworkMode" ), function ( model ) + local f14_local0 = self + local f14_local1 = { + controller = controller, + name = "model_validation", + modelValue = Engine.GetModelValue( model ), + modelName = "lobbyRoot.lobbyNetworkMode" + } + CoD.Menu.UpdateButtonShownState( f14_local0, self, controller, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE ) + end ) + self:subscribeToModel( Engine.GetModel( Engine.GetGlobalModel(), "lobbyRoot.lobbyNav" ), function ( model ) + local f15_local0 = self + local f15_local1 = { + controller = controller, + name = "model_validation", + modelValue = Engine.GetModelValue( model ), + modelName = "lobbyRoot.lobbyNav" + } + CoD.Menu.UpdateButtonShownState( f15_local0, self, controller, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE ) + end ) + self:AddButtonCallbackFunction( self, controller, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, nil, function ( element, menu, controller, model ) + GoBack( self, controller ) + ClearMenuSavedState( menu ) + return true + end, function ( element, menu, controller ) + CoD.Menu.SetButtonLabel( menu, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, "" ) + return false + end, false ) + self:AddButtonCallbackFunction( self, controller, Enum.LUIButton.LUI_KEY_START, "M", function ( element, menu, controller, model ) + GoBackAndOpenOverlayOnParent( self, "StartMenu_Main", controller ) + return true + end, function ( element, menu, controller ) + CoD.Menu.SetButtonLabel( menu, Enum.LUIButton.LUI_KEY_START, "MENU_MENU" ) + return true + end, false ) + self:AddButtonCallbackFunction( self, controller, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE, "S", function ( element, menu, controller, model ) + if not IsLAN() and not IsPlayerAGuest( controller ) and IsPlayerAllowedToPlayOnline( controller ) then + GoBackAndOpenOverlayOnParent( self, "Social_Main", controller ) + return true + else + + end + end, function ( element, menu, controller ) + if not IsLAN() and not IsPlayerAGuest( controller ) and IsPlayerAllowedToPlayOnline( controller ) then + CoD.Menu.SetButtonLabel( menu, Enum.LUIButton.LUI_KEY_XBY_PSTRIANGLE, "" ) + return false + else + return false + end + end, false ) + self:AddButtonCallbackFunction( self, controller, Enum.LUIButton.LUI_KEY_LB, nil, function ( element, menu, controller, model ) + SendButtonPressToOccludedMenu( menu, controller, model, Enum.LUIButton.LUI_KEY_LB ) + return true + end, function ( element, menu, controller ) + CoD.Menu.SetButtonLabel( menu, Enum.LUIButton.LUI_KEY_LB, "" ) + return false + end, false ) + self:AddButtonCallbackFunction( self, controller, Enum.LUIButton.LUI_KEY_RB, nil, function ( element, menu, controller, model ) + SendButtonPressToOccludedMenu( menu, controller, model, Enum.LUIButton.LUI_KEY_RB ) + return true + end, function ( element, menu, controller ) + CoD.Menu.SetButtonLabel( menu, Enum.LUIButton.LUI_KEY_RB, "" ) + return false + end, false ) + Options.id = "Options" + self:processEvent( { + name = "menu_loaded", + controller = controller + } ) + self:processEvent( { + name = "update_state", + menu = self + } ) + if not self:restoreState() then + self.Options:processEvent( { + name = "gain_focus", + controller = controller + } ) + end + LUI.OverrideFunction_CallOriginalSecond( self, "close", function ( element ) + element.Options:close() + Engine.UnsubscribeAndFreeModel( Engine.GetModel( Engine.GetModelForController( controller ), "GameSettingsFlyoutMP.buttonPrompts" ) ) + end ) + return self +end + diff --git a/data/ui_scripts/frontend_menus/__init__.lua b/data/ui_scripts/frontend_menus/__init__.lua index 169d50ab..cf9e8568 100644 --- a/data/ui_scripts/frontend_menus/__init__.lua +++ b/data/ui_scripts/frontend_menus/__init__.lua @@ -6,6 +6,7 @@ local EnableLobbyMapVote = true -- toggle map vote in public lobby local utils = require("utils") require("DataSources_StartMenuTabs") +require("DataSources_GameSettingsFlyoutButtons") CoD.LobbyButtons.MP_PUBLIC_MATCH = { stringRef = "MENU_PLAY_CAPS", @@ -47,6 +48,24 @@ CoD.LobbyButtons.SETTING_UP_BOTS = { customId = "btnSettingUpBots" } +CoD.LobbyButtons.GameSettingsFlyoutArenas = { + stringRef = "MPUI_SETUP_GAME_CAPS", + action = function( self, element, controller, param, menu ) + SetPerControllerTableProperty( controller, "disableGameSettingsOptions", true ) + OpenPopup( menu, "GameSettingsFlyoutMP", controller ) + end, + customId = "btnGameSettingsFlyoutMP" +} + +CoD.LobbyButtons.GameSettingsFlyoutMP = { + stringRef = "MPUI_SETUP_GAME_CAPS", + action = function( self, element, controller, param, menu ) + SetPerControllerTableProperty( controller, "disableGameSettingsOptions", true ) + OpenPopup( menu, "GameSettingsFlyoutMPCustom", controller ) + end, + customId = "btnGameSettingsFlyoutMPCustom" +} + CoD.LobbyButtons.MP_CUSTOM_SETUP_GAME = { stringRef = "MPUI_SETUP_GAME_CAPS", action = OpenSetupGameMP,