From 5c1fe422e44a1df1bcd146b7fd57e5a0609ad937 Mon Sep 17 00:00:00 2001 From: momo5502 Date: Fri, 28 Oct 2022 18:27:31 +0200 Subject: [PATCH] Make socket byte optional to support legacy protocols --- src/client/component/network.cpp | 49 +++++++++++++++++++++++++++----- src/client/game/symbols.hpp | 4 +++ 2 files changed, 46 insertions(+), 7 deletions(-) diff --git a/src/client/component/network.cpp b/src/client/component/network.cpp index e14d9edb..da580bd3 100644 --- a/src/client/component/network.cpp +++ b/src/client/component/network.cpp @@ -7,6 +7,7 @@ #include #include +#include namespace network { @@ -92,9 +93,32 @@ namespace network } } + bool& socket_byte_missing() + { + static thread_local bool was_missing{false}; + return was_missing; + } + + uint8_t read_socket_byte_stub(game::msg_t* msg) + { + auto& byte_missing = socket_byte_missing(); + byte_missing = msg->cursize >= 4 && *reinterpret_cast(msg->data) == -1; + if (byte_missing) + { + return game::NS_SERVER | (game::NS_SERVER << 4); + } + + const auto _ = utils::finally([msg] + { + ++msg->data; + }); + + return game::MSG_ReadByte(msg); + } + int verify_checksum_stub(void* /*data*/, const int length) { - return length; + return length + (socket_byte_missing() ? 1 : 0); } } @@ -113,9 +137,22 @@ namespace network send_data(address, packet); } + sockaddr_in convert_to_sockaddr(const game::netadr_t& address) + { + sockaddr_in to{}; + to.sin_family = AF_INET; + to.sin_port = htons(address.port); + to.sin_addr.S_un.S_addr = *reinterpret_cast(&address.ipv4.a); + return to; + } + void send_data(const game::netadr_t& address, const void* data, const size_t size) { - game::NET_SendPacket(game::NS_CLIENT1, static_cast(size), data, &address); + //game::NET_SendPacket(game::NS_CLIENT1, static_cast(size), data, &address); + + const auto to = convert_to_sockaddr(address); + sendto(*game::ip_socket, static_cast(data), static_cast(size), 0, + reinterpret_cast(&to), sizeof(to)); } void send_data(const game::netadr_t& address, const std::string& data) @@ -128,12 +165,10 @@ namespace network public: void post_unpack() override { - //utils::hook::nop(0x142333056_g, 5); // don't add sock to packet - utils::hook::set(0x14233305E_g, 0); // don't add checksum to packet - - //utils::hook::nop(0x142332E43_g, 5); // don't read local net id - //utils::hook::set(0x142332E55_g, 0); // clear local net id + utils::hook::nop(0x142332E76_g, 4); // don't increment data pointer to optionally skip socket byte + utils::hook::call(0x142332E43_g, read_socket_byte_stub); // optionally read socket byte utils::hook::call(0x142332E81_g, verify_checksum_stub); // skip checksum verification + utils::hook::set(0x14233305E_g, 0); // don't add checksum to packet utils::hook::set(0x14134C6E0_g, 5); // set initial connection state to challenging diff --git a/src/client/game/symbols.hpp b/src/client/game/symbols.hpp index d92e51e2..5f4e2ea6 100644 --- a/src/client/game/symbols.hpp +++ b/src/client/game/symbols.hpp @@ -30,8 +30,12 @@ namespace game // Live WEAK symbol Live_GetConnectivityInformation{0x141E0C410_g}; + // MSG + WEAK symbol MSG_ReadByte{0x142155EB0_g}; + // NET WEAK symbol NET_SendPacket{0x142332F70_g}; + // Sys WEAK symbol Sys_ShowConsole{0x142333F80_g}; WEAK symbol Sys_GetTLS{0x142184210_g};