From 56b5d346d4bcf9669d528bbf95a9b0fdda97f38a Mon Sep 17 00:00:00 2001 From: WantedDV <122710241+WantedDV@users.noreply.github.com> Date: Tue, 11 Apr 2023 17:27:59 -0230 Subject: [PATCH] Move Datasource.StartMenuGameOptions --- .../DataSources_StartMenuGameOptions.lua | 74 ++++++++++++++++++ data/ui_scripts/party/__init__.lua | 76 +------------------ 2 files changed, 75 insertions(+), 75 deletions(-) create mode 100644 data/ui_scripts/party/DataSources_StartMenuGameOptions.lua diff --git a/data/ui_scripts/party/DataSources_StartMenuGameOptions.lua b/data/ui_scripts/party/DataSources_StartMenuGameOptions.lua new file mode 100644 index 00000000..522b21f3 --- /dev/null +++ b/data/ui_scripts/party/DataSources_StartMenuGameOptions.lua @@ -0,0 +1,74 @@ +DataSources.StartMenuGameOptions = ListHelper_SetupDataSource("StartMenuGameOptions", function (controller) + local options = {} + if Engine.IsDemoPlaying() then + if not IsDemoRestrictedBasicMode() then + table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_UPLOAD_CLIP", Engine.GetDemoSegmentCount())), action = StartMenuUploadClip, disabledFunction = IsUploadClipButtonDisabled}, properties = {hideHelpItemLabel = true}}) + end + if Engine.IsDemoHighlightReelMode() then + table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_DEMO_CUSTOMIZE_HIGHLIGHT_REEL")), action = StartMenuOpenCustomizeHighlightReel, disabledFunction = IsCustomizeHighlightReelButtonDisabled}}) + end + table.insert(options, {models = {displayText = Engine.ToUpper(Engine.ToUpper(Engine.Localize("MENU_JUMP_TO_START"))), action = StartMenuJumpToStart, disabledFunction = IsJumpToStartButtonDisabled}, properties = {hideHelpItemLabel = true}}) + local endDemoButtonText = nil + if Engine.IsDemoClipPlaying() then + endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_CLIP")) + else + endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_FILM")) + end + table.insert(options, {models = {displayText = Engine.ToUpper(endDemoButtonText), action = StartMenuEndDemo}}) + elseif CoD.isCampaign then + table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}}) + local inTrainingSim = CoD.SafeGetModelValue(Engine.GetModelForController(controller), "safehouse.inTrainingSim") + if not inTrainingSim then + inTrainingSim = 0 + end + if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) then + if not CoD.isSafehouse and controller == Engine.GetPrimaryController() then + table.insert(options, {models = {displayText = "MENU_RESTART_MISSION_CAPS", action = RestartMission}}) + if LUI.DEV ~= nil then + table.insert(options, {models = {displayText = "MENU_RESTART_CHECKPOINT_CAPS", action = RestartFromCheckpoint}}) + end + end + if controller == Engine.GetPrimaryController() then + table.insert(options, {models = {displayText = "MENU_CHANGE_DIFFICULTY_CAPS", action = OpenDifficultySelect}}) + end + if CoD.isSafehouse and inTrainingSim == 1 then + table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}}) + elseif controller == Engine.GetPrimaryController() then + if Engine.DvarBool(0, "ui_blocksaves") then + table.insert(options, {models = {displayText = "MENU_EXIT_CAPS", action = SaveAndQuitGame}}) + else + table.insert(options, {models = {displayText = "MENU_SAVE_AND_QUIT_CAPS", action = SaveAndQuitGame}}) + end + end + elseif CoD.isSafehouse and inTrainingSim == 1 then + table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}}) + else + table.insert(options, {models = {displayText = "MENU_LEAVE_PARTY_AND_EXIT_CAPS", action = QuitGame}}) + end + elseif CoD.isMultiplayer then + if Engine.Team(controller, "name") ~= "TEAM_SPECTATOR" and Engine.GetGametypeSetting("disableClassSelection") ~= 1 then + table.insert(options, {models = {displayText = "MPUI_CHOOSE_CLASS_BUTTON_CAPS", action = ChooseClass}}) + end + if not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_ROUND_END_KILLCAM) and not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_FINAL_KILLCAM) and CoD.IsTeamChangeAllowed() then + table.insert(options, {models = {displayText = "MPUI_CHANGE_TEAM_BUTTON_CAPS", action = ChooseTeam}}) + end + if controller == 0 then + local endGameText = "MENU_QUIT_GAME_CAPS" + if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and not CoD.isOnlineGame() then + endGameText = "MENU_END_GAME_CAPS" + end + table.insert(options, {models = {displayText = endGameText, action = QuitGame_MP}}) + end + elseif CoD.isZombie then + table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}}) + if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and (not Engine.SessionModeIsMode(CoD.SESSIONMODE_SYSTEMLINK) or Engine.SessionModeIsMode(CoD.SESSIONMODE_OFFLINE)) then + table.insert(options, {models = {displayText = "MENU_RESTART_LEVEL_CAPS", action = RestartGame}}) + end + if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) == true then + table.insert(options, {models = {displayText = "MENU_END_GAME_CAPS", action = QuitGame_MP}}) + else + table.insert(options, {models = {displayText = "MENU_QUIT_GAME_CAPS", action = QuitGame_MP}}) + end + end + return options +end, true) diff --git a/data/ui_scripts/party/__init__.lua b/data/ui_scripts/party/__init__.lua index 7702e6df..2030b7bc 100644 --- a/data/ui_scripts/party/__init__.lua +++ b/data/ui_scripts/party/__init__.lua @@ -18,78 +18,4 @@ end Engine.SetDvar( "com_maxclients", maxclients() ) - -DataSources.StartMenuGameOptions = ListHelper_SetupDataSource("StartMenuGameOptions", function (controller) - local options = {} - if Engine.IsDemoPlaying() then - if not IsDemoRestrictedBasicMode() then - table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_UPLOAD_CLIP", Engine.GetDemoSegmentCount())), action = StartMenuUploadClip, disabledFunction = IsUploadClipButtonDisabled}, properties = {hideHelpItemLabel = true}}) - end - if Engine.IsDemoHighlightReelMode() then - table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_DEMO_CUSTOMIZE_HIGHLIGHT_REEL")), action = StartMenuOpenCustomizeHighlightReel, disabledFunction = IsCustomizeHighlightReelButtonDisabled}}) - end - table.insert(options, {models = {displayText = Engine.ToUpper(Engine.ToUpper(Engine.Localize("MENU_JUMP_TO_START"))), action = StartMenuJumpToStart, disabledFunction = IsJumpToStartButtonDisabled}, properties = {hideHelpItemLabel = true}}) - local endDemoButtonText = nil - if Engine.IsDemoClipPlaying() then - endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_CLIP")) - else - endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_FILM")) - end - table.insert(options, {models = {displayText = Engine.ToUpper(endDemoButtonText), action = StartMenuEndDemo}}) - elseif CoD.isCampaign then - table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}}) - local inTrainingSim = CoD.SafeGetModelValue(Engine.GetModelForController(controller), "safehouse.inTrainingSim") - if not inTrainingSim then - inTrainingSim = 0 - end - if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) then - if not CoD.isSafehouse and controller == Engine.GetPrimaryController() then - table.insert(options, {models = {displayText = "MENU_RESTART_MISSION_CAPS", action = RestartMission}}) - if LUI.DEV ~= nil then - table.insert(options, {models = {displayText = "MENU_RESTART_CHECKPOINT_CAPS", action = RestartFromCheckpoint}}) - end - end - if controller == Engine.GetPrimaryController() then - table.insert(options, {models = {displayText = "MENU_CHANGE_DIFFICULTY_CAPS", action = OpenDifficultySelect}}) - end - if CoD.isSafehouse and inTrainingSim == 1 then - table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}}) - elseif controller == Engine.GetPrimaryController() then - if Engine.DvarBool(0, "ui_blocksaves") then - table.insert(options, {models = {displayText = "MENU_EXIT_CAPS", action = SaveAndQuitGame}}) - else - table.insert(options, {models = {displayText = "MENU_SAVE_AND_QUIT_CAPS", action = SaveAndQuitGame}}) - end - end - elseif CoD.isSafehouse and inTrainingSim == 1 then - table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}}) - else - table.insert(options, {models = {displayText = "MENU_LEAVE_PARTY_AND_EXIT_CAPS", action = QuitGame}}) - end - elseif CoD.isMultiplayer then - if Engine.Team(controller, "name") ~= "TEAM_SPECTATOR" and Engine.GetGametypeSetting("disableClassSelection") ~= 1 then - table.insert(options, {models = {displayText = "MPUI_CHOOSE_CLASS_BUTTON_CAPS", action = ChooseClass}}) - end - if not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_ROUND_END_KILLCAM) and not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_FINAL_KILLCAM) and CoD.IsTeamChangeAllowed() then - table.insert(options, {models = {displayText = "MPUI_CHANGE_TEAM_BUTTON_CAPS", action = ChooseTeam}}) - end - if controller == 0 then - local endGameText = "MENU_QUIT_GAME_CAPS" - if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and not CoD.isOnlineGame() then - endGameText = "MENU_END_GAME_CAPS" - end - table.insert(options, {models = {displayText = endGameText, action = QuitGame_MP}}) - end - elseif CoD.isZombie then - table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}}) - if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and (not Engine.SessionModeIsMode(CoD.SESSIONMODE_SYSTEMLINK) or Engine.SessionModeIsMode(CoD.SESSIONMODE_OFFLINE)) then - table.insert(options, {models = {displayText = "MENU_RESTART_LEVEL_CAPS", action = RestartGame}}) - end - if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) == true then - table.insert(options, {models = {displayText = "MENU_END_GAME_CAPS", action = QuitGame_MP}}) - else - table.insert(options, {models = {displayText = "MENU_QUIT_GAME_CAPS", action = QuitGame_MP}}) - end - end - return options -end, true) +require("DataSources_StartMenuGameOptions")