From 34eca16e16cf58f25f7557038b0e99c5420e3af9 Mon Sep 17 00:00:00 2001 From: Diavolo Date: Tue, 4 Apr 2023 10:37:21 +0200 Subject: [PATCH] feat: implement sv_lanOnly & fix heart beat delay --- src/client/component/dedicated.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/client/component/dedicated.cpp b/src/client/component/dedicated.cpp index 6a5cde7f..9a66d959 100644 --- a/src/client/component/dedicated.cpp +++ b/src/client/component/dedicated.cpp @@ -15,6 +15,8 @@ namespace dedicated { namespace { + const game::dvar_t* sv_lan_only; + void sv_con_tell_f_stub(game::client_s* cl_0, game::svscmd_type type, [[maybe_unused]] const char* fmt, [[maybe_unused]] int c, char* text) { @@ -23,6 +25,11 @@ namespace dedicated void send_heartbeat_packet() { + if (sv_lan_only->current.value.enabled) + { + return; + } + game::netadr_t target{}; if (server_list::get_master_server(target)) { @@ -64,11 +71,14 @@ namespace dedicated // Fix tell command for IW4M utils::hook::call(0x14052A8CF_g, sv_con_tell_f_stub); + scheduler::once(send_heartbeat, scheduler::pipeline::main); scheduler::loop(send_heartbeat, scheduler::pipeline::main, 5min); command::add("heartbeat", send_heartbeat); // Hook GScr_ExitLevel utils::hook::jump(0x1402D1AA0_g, trigger_map_rotation); + + sv_lan_only = game::register_dvar_bool("sv_lanOnly", false, game::DVAR_NONE, "Don't send heartbeats"); } }; }