From 07586dfeee41e79babffde3e739a59aeea5f949f Mon Sep 17 00:00:00 2001 From: WantedDV <122710241+WantedDV@users.noreply.github.com> Date: Wed, 12 Apr 2023 19:51:35 -0230 Subject: [PATCH] Standard Lua formating --- data/ui_scripts/party/__init__.lua | 16 ++++++++-------- ...a => datasources_start_menu_game_options.lua} | 0 2 files changed, 8 insertions(+), 8 deletions(-) rename data/ui_scripts/party/{DataSources_StartMenuGameOptions.lua => datasources_start_menu_game_options.lua} (100%) diff --git a/data/ui_scripts/party/__init__.lua b/data/ui_scripts/party/__init__.lua index 5821c1fd..cd6c5e3e 100644 --- a/data/ui_scripts/party/__init__.lua +++ b/data/ui_scripts/party/__init__.lua @@ -4,24 +4,24 @@ end -- Removed check for public matches to allow team change in ranked matches CoD.IsTeamChangeAllowed = function() - if Engine.GetGametypeSetting( "allowInGameTeamChange" ) == 1 then + if Engine.GetGametypeSetting("allowInGameTeamChange") == 1 then return true else return false end end -local GetModeInfo = function() +local getModeInfo = function() local id = Engine.GetLobbyUIScreen() - return LobbyData:UITargetFromId(id) + return LobbyData:UITargetFromId(id) end -local GetMaxClients = function() - local ModeInfo = GetModeInfo() - return ModeInfo.maxClients +local getMaxClients = function() + local modeInfo = getModeInfo() + return modeInfo.maxClients end -- Set com_maxclients InGame so players can join via direct connect (default from lobbydata) -Engine.SetDvar( "com_maxclients", GetMaxClients() ) +Engine.SetDvar("com_maxclients", getMaxClients()) -require("DataSources_StartMenuGameOptions") +require("datasources_start_menu_game_options") diff --git a/data/ui_scripts/party/DataSources_StartMenuGameOptions.lua b/data/ui_scripts/party/datasources_start_menu_game_options.lua similarity index 100% rename from data/ui_scripts/party/DataSources_StartMenuGameOptions.lua rename to data/ui_scripts/party/datasources_start_menu_game_options.lua