56 lines
3.9 KiB
INI
56 lines
3.9 KiB
INI
//Don't touch the first 3 lines below here.
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exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
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exec "gamedata/configs/common/default_xboxlive.cfg"
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gts kothMode "1"
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// Below this line you may uncomment the " // " commands and edit to your liking.
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// If you unsure the default command. you can always " // " them back for later custom gameplay.
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gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
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gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
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gts prematchperiod "15" // The amount of time before the game starts.
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gts preroundperiod "5" // The amount of time before a round starts.
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gts inactivityKick "120" // Kick players that's AFK
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gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
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gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
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gts allowInGameTeamChange "1" // Allow players to switch teams?
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gts autoTeamBalance "1" // Automatically assign players to teams
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gts allowFinalKillcam "1" // Controls whether the final killcam is played.
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gts timelimit "5" // Time limit of the game.
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gts scorelimit "250" // Score limit reach to end the game.
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gts teamCount "2"
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//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
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//gts perksEnabled "1" // Disable Perks by setting this to 0
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//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
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//gts disableweapondrop "0" // No weapons on the ground.
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//gts disallowprone "0" // Don't allow players to lay down.
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gts maxPlayerEventsPerMinute "8"
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gts autoDestroyTime "60" // Lifetime. The amount of time hardpoint is active.
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gts captureTime "0" // Capture Time. The amount of time it takes to capture hardpoint.
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gts objectiveSpawnTime "0" // Activation Delay Time. The amount of time before the next objective becomes active.
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gts randomObjectiveLocations "0" // Hardpoint Locations. The order in which the hardpoint will appear. (0 = Liner 2 = Random After First)
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gts scorePerPlayer "0" // Scoring. Determines if the team gets score at a constant rate or if more points are awarded when more players occupy the hardpoint.
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gts timePausesWhenInZone "1" // timelimit pauses when you capture the hardpoint.
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//Hardcore Mode
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//gts hardcoreMode "1" // Enable hardcore mode.
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//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
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//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
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//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
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//gts onlyHeadshots "0" // Headshots only
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//gts allowKillcam "0" // Allow Killcam.
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//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
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//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
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//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
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gts scoreHeroPowerGainFactor "0.45" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint
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gts scoreHeroPowerTimeFactor "0.45"
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gts gameAdvertisementRuleScorePercent "20"
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gts gameAdvertisementRuleTimeLeft "1.5"
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