2023-12-15 15:41:40 -05:00

56 lines
3.9 KiB
INI

//Don't touch the first 3 lines below here.
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
exec "gamedata/configs/common/default_xboxlive.cfg"
gts kothMode "1"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
gts prematchperiod "15" // The amount of time before the game starts.
gts preroundperiod "5" // The amount of time before a round starts.
gts inactivityKick "120" // Kick players that's AFK
gts allowSpectating "1" // Allow players to spectate other players or CODcasting.
gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts allowInGameTeamChange "1" // Allow players to switch teams?
gts autoTeamBalance "1" // Automatically assign players to teams
gts allowFinalKillcam "1" // Controls whether the final killcam is played.
gts timelimit "5" // Time limit of the game.
gts scorelimit "250" // Score limit reach to end the game.
gts teamCount "2"
//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
//gts perksEnabled "1" // Disable Perks by setting this to 0
//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
//gts disableweapondrop "0" // No weapons on the ground.
//gts disallowprone "0" // Don't allow players to lay down.
gts maxPlayerEventsPerMinute "8"
gts autoDestroyTime "60" // Lifetime. The amount of time hardpoint is active.
gts captureTime "0" // Capture Time. The amount of time it takes to capture hardpoint.
gts objectiveSpawnTime "0" // Activation Delay Time. The amount of time before the next objective becomes active.
gts randomObjectiveLocations "0" // Hardpoint Locations. The order in which the hardpoint will appear. (0 = Liner 2 = Random After First)
gts scorePerPlayer "0" // Scoring. Determines if the team gets score at a constant rate or if more points are awarded when more players occupy the hardpoint.
gts timePausesWhenInZone "1" // timelimit pauses when you capture the hardpoint.
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts onlyHeadshots "0" // Headshots only
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
gts scoreHeroPowerGainFactor "0.45" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Hardpoint
gts scoreHeroPowerTimeFactor "0.45"
gts gameAdvertisementRuleScorePercent "20"
gts gameAdvertisementRuleTimeLeft "1.5"