//Don't touch the first 2 lines below here. exec "gamedata/gamesettings/mp/gamesettings_default.cfg" exec "gamedata/configs/common/default_xboxlive.cfg" // Below this line you may uncomment the " // " commands and edit to your liking. // If you unsure the default command. you can always " // " them back for later custom gameplay. gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. gts prematchperiod "15" // The amount of time before the game starts. gts preroundperiod "5" // The amount of time before a round starts. gts inactivityKick "120" // Kick players that's AFK gts allowSpectating "1" // Allow players to spectate other players or CODcasting. gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only gts allowInGameTeamChange "1" // Allow players to switch teams? gts autoTeamBalance "1" // Automatically assign players to teams gts allowFinalKillcam "1" // Controls whether the final killcam is played. gts timelimit "5" // Time limit of the game. gts roundScoreLimit "10" // Round score limit reach gts scorelimit "0" // Score limit. gts roundlimit "2" // The number of rounds that will be played before the game ends. gts ballCount "1" // How many balls you can handle? gts carryScore "2" gts throwScore "1" gts carrierArmor "100" gts idleFlagResetTime "15" // The time before a ball is automatically returned to base. (0-60 seconds) //gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0 //gts perksEnabled "1" // Disable Perks by setting this to 0 //gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1 //gts disableweapondrop "0" // No weapons on the ground. //gts disallowprone "0" // Don't allow players to lay down. //Hardcore Mode //gts hardcoreMode "1" // Enable hardcore mode. //gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. //gts playerHealthRegenTime "0" // Time it takes you to recover damage. //gts playerMaxHealth "30" // Percent of Health players will have on Respawn. //gts onlyHeadshots "0" // Headshots only //gts allowKillcam "0" // Allow Killcam. //gts allowbattlechatter "0" // Shut the fucking player dialogues up. //gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25) //gts teamKillPunishCount "3" // Kick constant Team killers out of your server. gts scoreHeroPowerGainFactor "0.684" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in BALL gts scoreHeroPowerTimeFactor "0.684" gts enemyCarrierVisible "2" // delayed can see person with ball on map gts captureTime "0" // Pickup Time. The amount of time it takes to pickup the ball. gts defuseTime "0" // Return Time. How long it takes to return ball. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.) gts spawntraptriggertime "10" gts gameAdvertisementRuleTimeLeft "4" gts gameAdvertisementRuleRound "3"