//Don't touch the first 2 lines below here. exec "gamedata/gamesettings/mp/gamesettings_default.cfg" exec "gamedata/configs/common/default_xboxlive.cfg" // Below this line you may uncomment the " // " commands and edit to your liking. // If you unsure the default command. you can always " // " them back for later custom gameplay. gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start. gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start. gts prematchperiod "15" // The amount of time before the game starts. gts preroundperiod "5" // The amount of time before the round start. gts allowSpectating "1" // Allow players to spectate other players or CODcasting. gts spectateType "1" // 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only gts inactivityKick "120" // Kick players that's AFK gts allowInGameTeamChange "1" // Allow players to switch teams? gts allowFinalKillcam "1" // Controls whether the final killcam is played gts timelimit "5" // Time limit of the game. gts scorelimit "3" // The number of flags needed to win the round. gts roundLimit "2" // The number of rounds that will be played before the game ends. gts roundwinlimit "2" // Round Win Limit. The number of rounds a team needs to win before the game ends. gts enemyCarrierVisible "2" // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed) gts idleFlagResetTime "30" // The time before a flag is automatically returned to base. (0-60 seconds) gts captureTime "0" // Pickup Time. The amount of time it takes to pickup the enemy flag. gts defuseTime "0" // Return Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Default) 10 = limit of seconds.) gts playerRespawnDelay "5" // The amount of time a player has to wait before respawning. //gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0 //gts perksEnabled "1" // Disable Perks by setting this to 0 //gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1 //gts disableweapondrop "0" // No weapons on the ground. //gts disallowprone "0" // Don't allow players to lay down. //gts allowHitMarkers "2" // Rather or not to show hitmakers? //gts allowAnnouncer "1" // Annouce enemy team actions //Hardcore Mode //gts hardcoreMode "1" // Enable hardcore mode. //gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared. //gts playerHealthRegenTime "0" // Time it takes you to recover damage. //gts playerMaxHealth "30" // Percent of Health players will have on Respawn. //gts onlyHeadshots "0" // Headshots only //gts allowKillcam "0" // Allow Killcam. //gts allowbattlechatter "0" // Shut the fucking player dialogues up. //gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25) //gts teamKillPunishCount "3" // Kick constant Team killers out of your server. gts scoreHeroPowerGainFactor "0.835" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in CTF gts scoreHeroPowerTimeFactor "0.835" gts gameAdvertisementRuleTimeLeft "4" gts gameAdvertisementRuleRound "3"