
gametype_setting     allowAnnouncer                          1
gametype_setting     allowBattleChatter                      1
gametype_setting     allowFinalKillcam                       1
gametype_setting     allowHitMarkers                         2
gametype_setting     allowInGameTeamChange                   1
gametype_setting     allowKillcam                            1
gametype_setting     allowMapScripting                       1
gametype_setting     allowSpectating                         1
gametype_setting     antiBoostDistance                       100
gametype_setting     autoDestroyTime                         0
gametype_setting     autoTeamBalance                         0
gametype_setting     ballCount                               1
gametype_setting     bombTimer                               0
gametype_setting     bootTime                                5
gametype_setting     bulletDamageScalar                      1.0
gametype_setting     captureTime                             10
gametype_setting     carryScore                              0
gametype_setting     carrierArmor                            100
gametype_setting     crateCaptureTime                        3
gametype_setting     cumulativeRoundScores                   1
gametype_setting     deathPointLoss                          0
gametype_setting     defuseTime                              0
gametype_setting     delayPlayer                             0
gametype_setting     destroyTime                             0
gametype_setting     disableAmbientFx                        0
gametype_setting     disableAttachments                      0
gametype_setting     disableCAC                              0
gametype_setting     disableClassSelection                   0
gametype_setting     disableContracts                        0
gametype_setting     disableTacInsert                        0
gametype_setting     disableThirdPersonSpectating            0
gametype_setting     disableVehicleSpawners                  0
gametype_setting     disableweapondrop                       0
gametype_setting     disallowaimslowdown                     0
gametype_setting     disallowprone                           0
gametype_setting     droppedTagRespawn                       0
gametype_setting     enemyCarrierVisible                     2
gametype_setting     extraTime                               0
gametype_setting     flagCanBeNeutralized                    0
gametype_setting     flagCaptureCondition                    1
gametype_setting     flagCaptureGracePeriod                  0
gametype_setting     flagDecayTime                           0
gametype_setting     flagRespawnTime                         0
gametype_setting     forceRadar                              0
gametype_setting     friendlyfiretype                        0
gametype_setting     gameAdvertisementRuleScorePercent       0
gametype_setting     gameAdvertisementRuleTimeLeft           0
gametype_setting     gameAdvertisementRuleRound              0
gametype_setting     gameAdvertisementRuleRoundsWon          0
gametype_setting     gunSelection                            0
gametype_setting     hardcoremode                            0
gametype_setting     hotPotato                               0
gametype_setting     idleFlagDecay                           0
gametype_setting     idleFlagResetTime                       0
gametype_setting     inactivityKick                          0
gametype_setting     incrementalSpawnDelay                   0
gametype_setting     infectionMode                           0
gametype_setting     killEventScoreMultiplier                1
gametype_setting     kothMode                                0
gametype_setting     leaderBonus                             0
gametype_setting     loadoutKillstreaksEnabled               1
gametype_setting     killstreaksGiveGameScore                1
gametype_setting     maxAllocation                           10
gametype_setting     maxObjectiveEventsPerMinute             0
gametype_setting     maxPlayerDefensive                      0
gametype_setting     maxPlayerEventsPerMinute                0
gametype_setting     maxPlayerOffensive                      0
gametype_setting     maxSuicidesBeforeKick                   0
gametype_setting     movePlayers                             1
gametype_setting     multiBomb                               0
gametype_setting     objectivePingTime                       4
gametype_setting     objectiveSpawnTime                      0
gametype_setting     oldschoolMode                           0
gametype_setting     classicMode                             0
gametype_setting     onlyHeadshots                           0
gametype_setting     OvertimetimeLimit                       2
gametype_setting     perksEnabled                            1
gametype_setting     plantTime                               0
gametype_setting     playerForceRespawn                      1
gametype_setting     playerHealthRegenTime                   5
gametype_setting     playerKillsMax                          0
gametype_setting     playerMaxHealth                         100
gametype_setting     playerNumlives                          0
gametype_setting     playerObjectiveHeldRespawnDelay         0
gametype_setting     playerQueuedRespawn                     0
gametype_setting     playerRespawnDelay                      0
gametype_setting     playerSprintTime                        4
gametype_setting     pointsForSurvivalBonus                  0
gametype_setting     pointsPerMeleeKill                      0
gametype_setting     pointsPerPrimaryGrenadeKill             0
gametype_setting     pointsPerPrimaryKill                    0
gametype_setting     pointsPerSecondaryKill                  0
gametype_setting     pointsPerWeaponKill                     0
gametype_setting     pregameAlwaysShowCACEdit                1
gametype_setting     pregameAlwaysShowStreakEdit             1
gametype_setting     pregameCACModifyTime                    90
gametype_setting     pregameDraftEnabled                     0
gametype_setting     pregameDraftRoundTime                   30
gametype_setting     pregameDraftType                        0
gametype_setting     pregameItemMaxVotes                     1
gametype_setting     pregameItemVoteEnabled                  0
gametype_setting     pregameItemVoteRoundTime                30
gametype_setting     pregamePositionShuffleMethod            0
gametype_setting     pregamePositionSortType                 0
gametype_setting     pregamePostRoundTime                    3
gametype_setting     pregamePostStageTime                    3
gametype_setting     pregamePreStageTime                     5
gametype_setting     pregameScorestreakModifyTime            30
gametype_setting     prematchperiod                          15
gametype_setting     preroundperiod                          5
gametype_setting     prematchrequirement                     0
gametype_setting     prematchrequirementtime                 0
gametype_setting     randomObjectiveLocations                0
gametype_setting     rebootPlayers                           0
gametype_setting     rebootTime                              15
gametype_setting     robotSpeed                              1
gametype_setting     robotShield                             0
gametype_setting     roundlimit                              1
gametype_setting     roundScoreLimit                         0
gametype_setting     roundStartExplosiveDelay                10
gametype_setting     roundStartKillstreakDelay               15
gametype_setting     roundswitch                             1  // rounds between switching teams
gametype_setting     roundwinlimit                           0
gametype_setting     scoreHeroPowerGainFactor                1.0
gametype_setting     scoreHeroPowerTimeFactor                1.0
gametype_setting     scoreThiefPowerGainFactor               1.0
gametype_setting     scorelimit                              100
gametype_setting     scorePerPlayer                          0
gametype_setting     scoreResetOnDeath                       1
gametype_setting     setbacks                                0
gametype_setting     shutdownDamage                          2
gametype_setting     silentPlant                             0
gametype_setting     spawnprotectiontime                     3
gametype_setting     spawnsuicidepenalty                     0
gametype_setting     spawnteamkilledpenalty                  0
gametype_setting     spawntraptriggertime                    5
gametype_setting     spectateType                            1
gametype_setting     cleanDepositOnlineTime                  60
gametype_setting     cleanDepositRotation                    1
gametype_setting     teamAssignment                          2
gametype_setting     teamCount                               2
gametype_setting     teamKillPenalty                         2
gametype_setting     teamKillPointLoss                       1
gametype_setting     teamKillPunishCount                     0
gametype_setting     teamKillReducedPenalty                  1
gametype_setting     teamKillScore                           4
gametype_setting     teamKillSpawnDelay                      20
gametype_setting     teamNumLives                            0
gametype_setting     teamScorePerCleanDeposit                1
gametype_setting     teamScorePerDeath                       0
gametype_setting     teamScorePerHeadshot                    0
gametype_setting     teamScorePerKill                        1
gametype_setting     teamScorePerKillConfirmed               1
gametype_setting     teamScorePerKillDenied                  0
gametype_setting     throwScore                              0
gametype_setting     timelimit                               10
gametype_setting     timelimit                               10
gametype_setting     timePausesWhenInZone                    0
gametype_setting     useEmblemInsteadOfFactionIcon           0
gametype_setting     vehiclesEnabled                         1
gametype_setting     vehiclesTimed                           1
gametype_setting     voipDeadChatWithDead                    0
gametype_setting     voipDeadChatWithTeam                    1
gametype_setting     voipDeadHearAllLiving                   0
gametype_setting     voipDeadHearKiller                      0
gametype_setting     voipDeadHearTeamLiving                  1
gametype_setting     voipEveryoneHearsEveryone               0
gametype_setting     voipKillersHearVictim                   1
gametype_setting     waverespawndelay                        0
gametype_setting     weaponCount                             0
gametype_setting     weaponTimer                             0

// player movement
gametype_setting     trm_maxHeight                           95.0
