#include #include "game.hpp" #include "dvars.hpp" #include #include #include namespace game { uint64_t base_address; cmd_text* cmd_textArray = (cmd_text*)0x14BD83728; void Cbuf_AddText(int localClientNum, const char* text) { Sys_EnterCriticalSection(193); cmd_text* cmd_text_array = &cmd_textArray[localClientNum]; int v4 = strlen(text); int v5 = cmd_text_array->cmdsize; if ((int)v5 + v4 < cmd_text_array->maxsize) { memcpy(&cmd_text_array->data[v5], text, v4 + 1); cmd_text_array->cmdsize += v4; } Sys_LeaveCriticalSection(193); } int Cmd_Argc() { return cmd_args->argc[cmd_args->nesting]; } const char* Cmd_Argv(const int index) { return cmd_args->argv[cmd_args->nesting][index]; } int SV_Cmd_Argc() { return sv_cmd_args->argc[sv_cmd_args->nesting]; } const char* SV_Cmd_Argv(const int index) { return sv_cmd_args->argv[sv_cmd_args->nesting][index]; } namespace environment { launcher::mode mode = launcher::mode::none; launcher::mode translate_surrogate(const launcher::mode _mode) { switch (_mode) { case launcher::mode::survival: case launcher::mode::zombies: return launcher::mode::multiplayer; default: return _mode; } } launcher::mode get_real_mode() { if (mode == launcher::mode::none) { throw std::runtime_error("Launcher mode not valid. Something must be wrong."); } return mode; } launcher::mode get_mode() { return translate_surrogate(get_real_mode()); } bool is_sp() { return get_mode() == launcher::mode::singleplayer; } bool is_mp() { return get_mode() == launcher::mode::multiplayer; } bool is_dedi() { return get_mode() == launcher::mode::server; } void set_mode(const launcher::mode _mode) { mode = _mode; } std::string get_string() { const auto current_mode = get_real_mode(); switch (current_mode) { case launcher::mode::server: return "Dedicated Server"; case launcher::mode::multiplayer: return "Multiplayer"; case launcher::mode::zombies: return "Zombies"; case launcher::mode::singleplayer: return "Singleplayer"; case launcher::mode::none: return "None"; default: return "Unknown (" + std::to_string(static_cast(mode)) + ")"; } } } } size_t reverse_b(const size_t ptr) { return ptr - game::base_address; } size_t reverse_b(const void* ptr) { return reverse_b(reinterpret_cast(ptr)); }