feat(input): add component

This commit is contained in:
Skull 2025-03-20 14:02:13 +03:00
parent 15a0589786
commit b5ac7b1c57

View File

@ -0,0 +1,54 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
namespace input
{
namespace
{
utils::hook::detour cl_char_event_hook;
utils::hook::detour cl_key_event_hook;
utils::hook::detour cl_mouse_move_hook;
void cl_char_event_stub(const int local_client_num, const int key)
{
cl_char_event_hook.invoke<void>(local_client_num, key);
}
void cl_key_event_stub(const int local_client_num, const int key, const int down)
{
cl_key_event_hook.invoke<void>(local_client_num, key, down);
}
void cl_mouse_move_stub(const int local_client_num, int x, int y)
{
cl_mouse_move_hook.invoke<void>(local_client_num, x, y);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
cl_char_event_hook.create(SELECT_VALUE(0x140231E40, 0x1403E92A0), cl_char_event_stub);
cl_key_event_hook.create(SELECT_VALUE(0x1402320C0, 0x1403E9500), cl_key_event_stub);
#ifdef DEBUG
cl_mouse_move_hook.create(SELECT_VALUE(0x14016B140, 0x1402C8BF0), cl_mouse_move_stub);
#endif
}
};
}
REGISTER_COMPONENT(input::component)