small stuff
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d6fd7b430c
commit
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18
premake5.lua
18
premake5.lua
@ -251,9 +251,9 @@ warnings "Extra"
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characterset "ASCII"
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characterset "ASCII"
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if _OPTIONS["dev-build"] then
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if _OPTIONS["dev-build"] then
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defines {"DEV_BUILD", 'BUILD_NAME="IW7_DEV"'}
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defines {"DEV_BUILD", 'BUILD_NAME="S2_DEV"'}
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else
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else
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defines {'BUILD_NAME="IW7"'}
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defines {'BUILD_NAME="S2"'}
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end
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end
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if _OPTIONS["steam-overlay"] then
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if _OPTIONS["steam-overlay"] then
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@ -320,17 +320,11 @@ links {"common"}
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prebuildcommands {"pushd %{_MAIN_SCRIPT_DIR}", "tools\\premake5 generate-buildinfo", "popd"}
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prebuildcommands {"pushd %{_MAIN_SCRIPT_DIR}", "tools\\premake5 generate-buildinfo", "popd"}
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local COMPUTER_NAME = os.getenv('COMPUTERNAME')
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local COMPUTER_NAME = os.getenv('COMPUTERNAME')
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if COMPUTER_NAME == "JOEL-PC" then
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if COMPUTER_NAME == "PC" then
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debugdir "D:\\Games\\PC\\IW7"
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debugdir "D:\\Games\\Call of Duty WWII"
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debugcommand "D:\\Games\\PC\\IW7\\$(TargetName)$(TargetExt)"
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debugcommand "D:\\Games\\Call of Duty WWII\\$(TargetName)$(TargetExt)"
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postbuildcommands {
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postbuildcommands {
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"copy /y \"$(OutDir)$(TargetName)$(TargetExt)\" \"D:\\Games\\PC\\IW7\\$(TargetName)$(TargetExt)\"",
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"copy /y \"$(OutDir)$(TargetName)$(TargetExt)\" \"D:\\Games\\Call of Duty WWII\\$(TargetName)$(TargetExt)\"",
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}
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elseif COMPUTER_NAME == "DESKTOP-P7PCR6I" or COMPUTER_NAME == "mikey" then
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debugdir "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Call of Duty - Infinite Warfare"
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debugcommand "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Call of Duty - Infinite Warfare\\$(TargetName)$(TargetExt)"
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postbuildcommands {
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"copy /y \"$(OutDir)$(TargetName)$(TargetExt)\" \"C:\\Program Files (x86)\\Steam\\steamapps\\common\\Call of Duty - Infinite Warfare\\$(TargetName)$(TargetExt)\"",
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}
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}
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end
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end
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@ -1 +1 @@
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//
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#include <std_include.hpp>
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@ -2,8 +2,6 @@
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#include "game.hpp"
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#include "game.hpp"
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#include "dvars.hpp"
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#include "dvars.hpp"
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#include "component/console/console.hpp"
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#include <utils/flags.hpp>
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#include <utils/flags.hpp>
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#include <utils/string.hpp>
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#include <utils/string.hpp>
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#include <utils/io.hpp>
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#include <utils/io.hpp>
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@ -8,7 +8,7 @@ namespace tls
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{
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{
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namespace
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namespace
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{
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{
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utils::binary_resource tls_dll_file(TLS_DLL, "iw7-tlsdll.dll");
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utils::binary_resource tls_dll_file(TLS_DLL, "s2-tlsdll.dll");
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}
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}
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PIMAGE_TLS_DIRECTORY allocate_tls_index()
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PIMAGE_TLS_DIRECTORY allocate_tls_index()
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@ -70,15 +70,15 @@ BEGIN
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BEGIN
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BEGIN
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BLOCK "040904b0"
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BLOCK "040904b0"
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BEGIN
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BEGIN
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VALUE "CompanyName", "XLabs"
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VALUE "CompanyName", "Skkuull"
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VALUE "FileDescription", "IW7-Mod"
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VALUE "FileDescription", "S2-Mod"
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VALUE "FileVersion", VERSION_FILE
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VALUE "FileVersion", VERSION_FILE
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VALUE "InternalName", "IW7-Mod"
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VALUE "InternalName", "S2-Mod"
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VALUE "LegalCopyright", "Copyright (C) 2022 X Labs Project. All rights reserved."
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VALUE "LegalCopyright", "Copyright (C) 2022 skkuull. All rights reserved."
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VALUE "Licence", "GPLv3"
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VALUE "Licence", "GPLv3"
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VALUE "Info", "https://github.com/Joelrau/iw7-mod/"
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VALUE "Info", "https://github.com/skkuull/s2-mod/"
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VALUE "OriginalFilename", "iw7-mod.exe"
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VALUE "OriginalFilename", "s2-mod.exe"
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VALUE "ProductName", "iw7-mod"
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VALUE "ProductName", "s2-mod"
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VALUE "ProductVersion", VERSION_PRODUCT
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VALUE "ProductVersion", VERSION_PRODUCT
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END
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END
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END
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END
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@ -3,7 +3,6 @@
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#include "game/game.hpp"
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#include "game/game.hpp"
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#include "hash.hpp"
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#include "hash.hpp"
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#include "component/console/console.hpp"
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#include <zlib.h>
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#include <zlib.h>
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#include <utils/cryptography.hpp>
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#include <utils/cryptography.hpp>
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@ -28,7 +28,7 @@ namespace exception
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char pathname[MAX_PATH] = {0};
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char pathname[MAX_PATH] = {0};
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GetTempPathA(sizeof(pathname), pathname);
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GetTempPathA(sizeof(pathname), pathname);
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GetTempFileNameA(pathname, "IW7-", 0, filename);
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GetTempFileNameA(pathname, "S2-", 0, filename);
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return filename;
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return filename;
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}
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}
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@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include <string>
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#include <string>
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#include <stdexcept>
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namespace utils
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namespace utils
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{
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{
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@ -18,7 +18,7 @@ namespace utils::properties
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CoTaskMemFree(path);
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CoTaskMemFree(path);
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});
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});
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static auto appdata = std::filesystem::path(path) / "auroramod/iw7-mod";
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static auto appdata = std::filesystem::path(path) / "s2-mod";
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return appdata;
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return appdata;
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}
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}
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}
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}
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