s1-mod/src/client/component/bullet.cpp
2024-12-20 17:07:54 +01:00

43 lines
1.0 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
namespace bullet
{
namespace
{
utils::hook::detour bg_get_surface_penetration_depth_hook;
float bg_get_surface_penetration_depth_stub(game::Weapon weapon, bool is_alternate, int surfaceType)
{
if (dvars::bg_surfacePenetration->current.value > 0.0f)
{
return dvars::bg_surfacePenetration->current.value;
}
return bg_get_surface_penetration_depth_hook.invoke<float>(weapon, is_alternate, surfaceType);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
dvars::bg_surfacePenetration = game::Dvar_RegisterFloat("bg_surfacePenetration", 0.0f, 0.0f, std::numeric_limits<float>::max(), game::DVAR_FLAG_SAVED);
bg_get_surface_penetration_depth_hook.create(0x1401641A0, &bg_get_surface_penetration_depth_stub);
}
};
}
REGISTER_COMPONENT(bullet::component)