s1-mod/data/ui_scripts/server_list/serverlist.lua
2024-02-27 03:20:09 -05:00

77 lines
2.1 KiB
Lua

if (game:issingleplayer() or not Engine.InFrontend()) then
return
end
local SystemLinkJoinMenu = LUI.mp_menus.SystemLinkJoinMenu
game:addlocalizedstring("PLATFORM_SYSTEM_LINK_TITLE", "SERVER LIST")
game:addlocalizedstring("MENU_NUMPLAYERS", "Players")
game:addlocalizedstring("MENU_PING", "Ping")
local offsets = {10, 400, 600, 900, 1075}
local columns = {"@MENU_HOST_NAME", "@MENU_MAP", "@MENU_TYPE1", "@MENU_NUMPLAYERS", "@MENU_PING"}
SystemLinkJoinMenu.AddServerButton = function(menu, controller, index)
local serverInformation = nil
local button = menu:AddButton("", SystemLinkJoinMenu.OnJoinGame)
if index == nil then
button:makeNotFocusable()
serverInformation = function(i)
return Engine.Localize(columns[i])
end
else
button:makeFocusable()
button.index = index
serverInformation = function(i)
return Lobby.GetServerData(controller, index, i - 1)
end
end
for size = 1, #offsets do
SystemLinkJoinMenu.MakeText(button, offsets[size], serverInformation(size))
end
return button
end
function menu_systemlink_join(f19_arg0, f19_arg1)
local menu = LUI.MenuTemplate.new(f19_arg0, {
menu_title = "@PLATFORM_SYSTEM_LINK_TITLE",
menu_width = CoD.DesignGridHelper(28)
})
Lobby.BuildServerList(Engine.GetFirstActiveController())
Lobby.RefreshServerList(Engine.GetFirstActiveController())
SystemLinkJoinMenu.UpdateGameList(menu)
menu:registerEventHandler("updateGameList", SystemLinkJoinMenu.UpdateGameList)
menu:addElement(LUI.UITimer.new(250, "updateGameList"))
menu:AddHelp({
name = "add_button_helper_text",
button_ref = "button_alt1",
helper_text = Engine.Localize("@MENU_SB_TOOLTIP_BTN_REFRESH"),
side = "right",
clickable = true,
priority = -1000
}, function(f10_arg0, f10_arg1)
SystemLinkJoinMenu.RefreshServers(f10_arg0, f10_arg1, menu)
end)
menu:AddHelp({
name = "add_button_helper_text",
button_ref = "button_action",
helper_text = Engine.Localize("@MENU_JOIN_GAME1"),
side = "right",
clickable = false,
priority = -1000
})
menu:AddBackButton()
return menu
end
LUI.MenuBuilder.m_types_build["menu_systemlink_join"] = menu_systemlink_join