256 lines
17 KiB
INI
256 lines
17 KiB
INI
//////////////////////////////////////////////////
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/// S1 Server Configuration //
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// SERVER NAME & COLORS TIPS //
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//////////////////////////////////////////////////
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// //
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// ^1 Red //
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// ^2 Green //
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// ^3 Yellow //
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// ^4 Blue //
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// ^5 Cyan //
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// ^6 Pink //
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// ^7 White //
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// ^8 Depends on the team colors playing. //
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// ^9 Grey //
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// ^0 Black //
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// ^: Rainbow colors //
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// //
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//////////////////////////////////////////////////
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set sv_hostname "S1 Default Server" // Sets the server hostname.
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set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. Leave blank for default intel messages.
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//////////////////////////////////////////////////
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// ADMIN INFO (Optional) //
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//////////////////////////////////////////////////
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set _Admin "" // Your username.
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set _Email "" // E-mail address. you can leave blank
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set _Website "" // Website. (IW4MAdmin uses this.)
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set _Location "Earth" // Location
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//////////////////////////////////////////////////
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// NON-GAMEPLAY CONFIGURATION //
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//////////////////////////////////////////////////
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set scr_game_high_jump 1 // Disable Exos?
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set party_maxplayers "18" // Max players in your server.
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set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
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set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
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set sv_privateClients "0" // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
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set sv_privatePassword "" // Password for reserved slots.
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set sv_voice "2" // Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
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set g_allowVote "1" // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
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set g_deadChat "0" // Toggle allowing dead players to chat with living players (0 (default) or 1)
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set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
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set sv_kickBanTime "3600" // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
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set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
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set sv_timeout "60" // Timeout time period. You will timeout after (60) seconds when attempting to connect or if you are getting connection interruptions
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set sv_reconnectlimit "3" // How many times you can try to reconnect
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set sv_pure "1" // verifying cilent files
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set sv_floodProtect "1" // Chat Spam Protection
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set sv_sayName "console" // name server-side 'say' commands show up as
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set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin.
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set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. Recommended to stay on for b3 and IW4MAdmin
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set g_log "s1/logs/games_mp.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
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//////////////////////////////////////////////////
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// BASE GAME CONFIGURATION //
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//////////////////////////////////////////////////
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// //
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// dm - Free-for-all //
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// war - Team Deathmatch //
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// twar - Momentum //
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// ball - Uplink //
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// sd - Search and Destroy //
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// sr - Search and Rescue //
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// dom - Domination //
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// conf - Kill Confirmed //
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// ctf - Capture the Flag //
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// hp - Hardpoint //
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// infect - Infected //
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// //
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//////////////////////////////////////////////////
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set g_gametype "war" // Default gametype in case map rotation doesn't have any gametypes. Choose a gametype from the list above.
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set scr_game_allowkillcam "1" // Allow Killcam
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set team_rebalance "1" // Auto Balance teams?
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set scr_teambalance "1" // Enable or Disable auto balance.
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set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
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set scr_thirdPerson "0" // third-person mode
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set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards
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set scr_game_perks "1" // Allow players to have perks
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set scr_nukeTimer "10" // Timer when nuke goes off
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set scr_game_killstreakdelay "12" // Delay killstreak from the start of the round.
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//////////////////////////////////////////////////
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// HARDCORE CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for some hardcore //
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// by removing the // before each set dvar. //
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//////////////////////////////////////////////////
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// set g_hardcore "1" // Enable hardcore mode
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// set scr_hardcore "1" // Enable hardcore mode again...
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// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC
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// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
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// set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared)
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// set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore)
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// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
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//////////////////////////////////////////////////
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// FREE FOR ALL GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dm_scorelimit "30" // Score limit to win the game.
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set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dm_playerrespawndelay "-1" // How long player will wait until respawn.
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set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited.
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set scr_dm_roundlimit "1" // Rounds per game.
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set scr_dm_winlimit "1" // amount of wins needed to win a round-based game
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set scr_dm_promode "0"
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//////////////////////////////////////////////////
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// TEAM DEATHMATCH GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_war_scorelimit "75" // Score limit to win the game.
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set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_war_roundlimit "1" // Rounds per game.
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set scr_war_winlimit "1" // amount of wins needed to win a round-based game
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set scr_war_promode "0"
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//////////////////////////////////////////////////
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// SEARCH AND DESTROY GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sd_scorelimit "1" // Score limit required to win the game.
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set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_sd_numlives "1" // Number of lives per player per game.
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set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
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set scr_sd_winlimit "4" // amount of wins needed to win a round-based game.
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set scr_sd_roundswitch "3" // after X rounds, switch sides.
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set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
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set scr_sd_defusetime "5" // Time taken to defuse the bomb.
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set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'.
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set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'.
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set scr_sd_promode "0"
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//////////////////////////////////////////////////
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// SEARCH AND RESCUE GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sr_scorelimit "1" // Score limit required to win the game.
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set scr_sr_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sr_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_sr_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_sr_numlives "1" // Number of lives per player per game.
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set scr_sr_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
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set scr_sr_winlimit "4" // amount of wins needed to win a round-based game.
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set scr_sr_roundswitch "3" // after X rounds, switch sides.
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set scr_sr_bombtimer "45" // Time taken for the bomb to detonate.
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set scr_sr_defusetime "5" // Time taken to defuse the bomb.
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set scr_sr_multibomb "0" // allow multiple people to 'have the bomb'.
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set scr_sr_planttime "5" // How long will it take player to 'plant the bomb'.
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set scr_sr_promode "0"
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//////////////////////////////////////////////////
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// DOMINATION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dom_scorelimit "200" // Score limit to win the game.
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set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
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set scr_dom_roundlimit "1" // Rounds per game
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set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
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set scr_dom_promode "0"
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//////////////////////////////////////////////////
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// KILL CONFIRMED GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_conf_scorelimit "65" // Score limit to win the game.
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set scr_conf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_conf_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_conf_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_conf_roundlimit "1" // Rounds per game.
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set scr_conf_winlimit "1" // amount of wins needed to win a round-based game
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set scr_conf_promode "0"
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//////////////////////////////////////////////////
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// CAPTURE THE FLAG GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_ctf_scorelimit "0" // Target score before the round ends.
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set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_ctf_halftime "1" // Half-Time
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set scr_ctf_roundlimit "1" // How many rounds match would last.
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set scr_ctf_returntime "30" // How many seconds before flag returns to base without nobody touching it.
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set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
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set scr_ctf_waverespawndelay "10" // Time delay for first respawn before the game.
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set scr_ctf_promode "0"
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//////////////////////////////////////////////////
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// INFECTED GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_infect_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_infect_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_infect_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_infect_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_infect_roundlimit "1" // Rounds per game.
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set scr_infect_winlimit "1" // amount of wins needed to win a round-based game
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set scr_infect_promode "0"
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//////////////////////////////////////////////////////////
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// MAP SHORT NAMES ROTATION LIST //
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//////////////////////////////////////////////////////////
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// //
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// Ascend - mp_refraction //
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// Bio Lab - mp_lab2 //
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// Comeback - mp_comeback //
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// Defender - mp_laser2 //
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// Detroit - mp_detroit //
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// Greenband - mp_greenband //
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// Horizon - mp_levity //
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// Instinct - mp_instinct //
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// Recovery - mp_recovery //
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// Retreat - mp_venus //
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// Riot - mp_prison //
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// Solar - mp_solar //
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// Terrace - mp_terrace //
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// //
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// Atlas Gorge - mp_dam //
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// Chop Shop - mp_spark //
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// Climate - mp_climate_3 //
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// Compound - mp_sector17 //
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// Core - mp_lost //
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// Drift - mp_torqued //
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// Fracture - mp_fracture //
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// Kremlin - mp_kremlin //
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// Overload - mp_lair //
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// Parliament - mp_bigben2 //
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// Perplex - mp_perplex_1 //
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// Quarantine - mp_liberty //
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// Sideshow - mp_clowntown3 //
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// Site 244 - mp_blackbox //
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// Skyrise - mp_highrise2 //
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// Swarm - mp_seoul2 //
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// Urban - mp_urban //
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// //
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//////////////////////////////////////////////////////////
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set sv_maprotation "gametype war map mp_refraction map mp_lab2 map mp_comeback map mp_laser2 map mp_detroit map mp_greenband map mp_levity map mp_instinct map mp_recovery map mp_venus map mp_prison map mp_solar map mp_terrace map mp_dam map mp_torqued map mp_clowntown3 map mp_lost map mp_urban map mp_blackbox map mp_climate_3 map mp_perplex_1 map mp_kremlin map mp_bigbend map mp_sector17 map mp_fracture map mp_lair map mp_liberty map mp_seoul2"
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