#include <std_include.hpp> #include "loader/component_loader.hpp" #include "dvars.hpp" #include "game/game.hpp" #include <utils/hook.hpp> namespace dvars { struct dvar_base { unsigned int flags{}; }; struct dvar_bool : dvar_base { bool value{}; }; struct dvar_float : dvar_base { float value{}; float min{}; float max{}; }; struct dvar_vector2 : dvar_base { float x{}; float y{}; float min{}; float max{}; }; struct dvar_vector3 : dvar_base { float x{}; float y{}; float z{}; float min{}; float max{}; }; struct dvar_int : dvar_base { int value{}; int min{}; int max{}; }; struct dvar_string : dvar_base { std::string value{}; }; namespace { template <typename T> T* find_dvar(std::unordered_map<std::string, T>& map, const std::string& name) { auto i = map.find(name); if (i != map.end()) { return &i->second; } return nullptr; } bool find_dvar(std::unordered_set<std::string>& set, const std::string& name) { return set.find(name) != set.end(); } } namespace disable { static std::unordered_set<std::string> set_bool_disables; static std::unordered_set<std::string> set_float_disables; static std::unordered_set<std::string> set_int_disables; static std::unordered_set<std::string> set_string_disables; void set_bool(const std::string& name) { set_bool_disables.emplace(name); } void set_float(const std::string& name) { set_float_disables.emplace(name); } void set_int(const std::string& name) { set_int_disables.emplace(name); } void set_string(const std::string& name) { set_string_disables.emplace(name); } } namespace override { static std::unordered_map<std::string, dvar_bool> register_bool_overrides; static std::unordered_map<std::string, dvar_float> register_float_overrides; static std::unordered_map<std::string, dvar_int> register_int_overrides; static std::unordered_map<std::string, dvar_string> register_string_overrides; static std::unordered_map<std::string, dvar_vector2> register_vector2_overrides; static std::unordered_map<std::string, dvar_vector3> register_vector3_overrides; static std::unordered_map<std::string, bool> set_bool_overrides; static std::unordered_map<std::string, float> set_float_overrides; static std::unordered_map<std::string, int> set_int_overrides; static std::unordered_map<std::string, std::string> set_string_overrides; void register_bool(const std::string& name, const bool value, const unsigned int flags) { dvar_bool values; values.value = value; values.flags = flags; register_bool_overrides[name] = std::move(values); } void register_float(const std::string& name, const float value, const float min, const float max, const unsigned int flags) { dvar_float values; values.value = value; values.min = min; values.max = max; values.flags = flags; register_float_overrides[name] = std::move(values); } void register_int(const std::string& name, const int value, const int min, const int max, const unsigned int flags) { dvar_int values; values.value = value; values.min = min; values.max = max; values.flags = flags; register_int_overrides[name] = std::move(values); } void register_string(const std::string& name, const std::string& value, const unsigned int flags) { dvar_string values; values.value = value; values.flags = flags; register_string_overrides[name] = std::move(values); } void register_vector2(const std::string& name, float x, float y, float min, float max, const unsigned int flags) { dvar_vector2 values; values.x = x; values.y = y; values.min = min; values.max = max; values.flags = flags; register_vector2_overrides[name] = std::move(values); } void register_vector3(const std::string& name, float x, float y, float z, float min, float max, const unsigned int flags) { dvar_vector3 values; values.x = x; values.y = y; values.z = z; values.min = min; values.max = max; values.flags = flags; register_vector3_overrides[name] = std::move(values); } void set_bool(const std::string& name, const bool value) { set_bool_overrides[name] = value; } void set_float(const std::string& name, const float value) { set_float_overrides[name] = value; } void set_int(const std::string& name, const int value) { set_int_overrides[name] = value; } void set_string(const std::string& name, const std::string& value) { set_string_overrides[name] = value; } } utils::hook::detour dvar_register_bool_hook; utils::hook::detour dvar_register_float_hook; utils::hook::detour dvar_register_int_hook; utils::hook::detour dvar_register_string_hook; utils::hook::detour dvar_register_vector2_hook; utils::hook::detour dvar_register_vector3_hook; utils::hook::detour dvar_set_bool_hook; utils::hook::detour dvar_set_float_hook; utils::hook::detour dvar_set_int_hook; utils::hook::detour dvar_set_string_hook; game::dvar_t* dvar_register_bool_stub(const char* name, bool value, unsigned int flags) { auto* var = find_dvar(override::register_bool_overrides, name); if (var) { value = var->value; flags = var->flags; } return dvar_register_bool_hook.invoke<game::dvar_t*>(name, value, flags); } game::dvar_t* dvar_register_float_stub(const char* name, float value, float min, float max, unsigned int flags) { auto* var = find_dvar(override::register_float_overrides, name); if (var) { value = var->value; min = var->min; max = var->max; flags = var->flags; } return dvar_register_float_hook.invoke<game::dvar_t*>(name, value, min, max, flags); } game::dvar_t* dvar_register_int_stub(const char* name, int value, int min, int max, unsigned int flags) { auto* var = find_dvar(override::register_int_overrides, name); if (var) { value = var->value; min = var->min; max = var->max; flags = var->flags; } return dvar_register_int_hook.invoke<game::dvar_t*>(name, value, min, max, flags); } game::dvar_t* dvar_register_string_stub(const char* name, const char* value, unsigned int flags) { auto* var = find_dvar(override::register_string_overrides, name); if (var) { value = var->value.data(); flags = var->flags; } return dvar_register_string_hook.invoke<game::dvar_t*>(name, value, flags); } game::dvar_t* dvar_register_vector2_stub(const char* name, float x, float y, float min, float max, unsigned int flags) { auto* var = find_dvar(override::register_vector2_overrides, name); if (var) { x = var->x; y = var->y; min = var->min; max = var->max; flags = var->flags; } return dvar_register_vector2_hook.invoke<game::dvar_t*>(name, x, y, min, max, flags); } game::dvar_t* dvar_register_vector3_stub(const char* name, float x, float y, float z, float min, float max, unsigned int flags) { auto* var = find_dvar(override::register_vector3_overrides, name); if (var) { x = var->x; y = var->y; z = var->z; min = var->min; max = var->max; flags = var->flags; } return dvar_register_vector3_hook.invoke<game::dvar_t*>(name, x, y, z, min, max, flags); } void dvar_set_bool_stub(game::dvar_t* dvar, bool boolean) { const auto disabled = find_dvar(disable::set_bool_disables, dvar->name); if (disabled) { return; } auto* var = find_dvar(override::set_bool_overrides, dvar->name); if (var) { boolean = *var; } return dvar_set_bool_hook.invoke<void>(dvar, boolean); } void dvar_set_float_stub(game::dvar_t* dvar, float fl) { const auto disabled = find_dvar(disable::set_float_disables, dvar->name); if (disabled) { return; } auto* var = find_dvar(override::set_float_overrides, dvar->name); if (var) { fl = *var; } return dvar_set_float_hook.invoke<void>(dvar, fl); } void dvar_set_int_stub(game::dvar_t* dvar, int integer) { const auto disabled = find_dvar(disable::set_int_disables, dvar->name); if (disabled) { return; } auto* var = find_dvar(override::set_int_overrides, dvar->name); if (var) { integer = *var; } return dvar_set_int_hook.invoke<void>(dvar, integer); } void dvar_set_string_stub(game::dvar_t* dvar, const char* string) { const auto disabled = find_dvar(disable::set_string_disables, dvar->name); if (disabled) { return; } auto* var = find_dvar(override::set_string_overrides, dvar->name); if (var) { string = var->data(); } return dvar_set_string_hook.invoke<void>(dvar, string); } class component final : public component_interface { public: void post_unpack() override { dvar_register_bool_hook.create(SELECT_VALUE(0x140371850, 0x1404C0BE0), &dvar_register_bool_stub); dvar_register_float_hook.create(SELECT_VALUE(0x140371C20, 0x1404C0FB0), &dvar_register_float_stub); dvar_register_int_hook.create(SELECT_VALUE(0x140371CF0, 0x1404C1080), &dvar_register_int_stub); dvar_register_string_hook.create(SELECT_VALUE(0x140372050, 0x1404C1450), &dvar_register_string_stub); dvar_register_vector2_hook.create(SELECT_VALUE(0x140372120, 0x1404C1520), &dvar_register_vector2_stub); dvar_register_vector3_hook.create(SELECT_VALUE(0x140372230, 0x1404C1600), &dvar_register_vector3_stub); dvar_set_bool_hook.create(SELECT_VALUE(0x140372B70, 0x1404C1F30), &dvar_set_bool_stub); dvar_set_float_hook.create(SELECT_VALUE(0x140373420, 0x1404C2A10), &dvar_set_float_stub); dvar_set_int_hook.create(SELECT_VALUE(0x1403738D0, 0x1404C2F40), &dvar_set_int_stub); dvar_set_string_hook.create(SELECT_VALUE(0x140373DE0, 0x1404C3610), &dvar_set_string_stub); } }; } REGISTER_COMPONENT(dvars::component)